Minecraft Bedrock 1.21.130.24 preview patch notes: Camel husk, parched skeleton, and mount improvement 
Minecraft Bedrock 1.21.130.24 preview patch notes: Camel husk, parched skeleton, and mount improvement 
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Minecraft Bedrock 1.21.130.24 preview patch notes: Camel husk, parched skeleton, and mount improvement 

Manish Kumar Choudhary 🕒︎ 2025-11-09

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Minecraft Bedrock 1.21.130.24 preview patch notes: Camel husk, parched skeleton, and mount improvement 

Yesterday, Minecraft unveiled some major new features for the upcoming game drop, Mounts of Mayhem. The new features perfectly represent the title of the drop. Mojang announced the camel husk, an undead variant of the camel, and introduced us to the parched, a dried variant of skeletons that spawn in deserts.After their addition in snapshot 25w44a, the camel husk and parched have now arrived in Bedrock Edition 1.21.130.24 beta and preview. Along with the new mobs, Mojang also made a big quality-of-life change for mounts like horses, donkeys, and mules. These mounts will now float in water instead of sinking.The latest beta and preview also feature changes for the nautilus, spear, zombie horse, and more. Read the complete Minecraft Bedrock 1.21.130.24 changelogs below to find out everything.Minecraft Bedrock 1.21.130.24 patch notesFeatures and bug fixesMounts of MayhemParchedNew Skeleton variantSpawns at 0 light level in Deserts replacing some of the regular SkeletonsDoes not burn in sunlightShoots Arrows of WeaknessHas a slower rate of fire compared to normal Skeletons, similar to BoggedDoes not spawn in caves, following the Husk's spawning rulesCamel HuskNew undead Camel variantSpawns at 0 light level in DesertsDoes not burn in sunlightSpawns with two riders: A Husk wielding a Spear and a ParchedDoes not spawn in caves, following the Husk's spawning rulesIs hostile if the rider is a hostile mobPassive without a riderDespawns like other hostile mobs, but becomes persistent when ridden by a PlayerFavorite food is Rabbit FootCannot be bredAs a mount they work similar to normal CamelsMount improvementsHorses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimmingNautilusTamed Nautilus now has the correct death message when dying on landNautilus no longer produce water splashing sounds when they are pushed on dry landNautilus now produce hurt and death sounds when out of waterNautilus charge attack cooldown is now 4 secondsIncreased Nautilus dash speed from 10 blocks/second to 14 blocks/secondNautilus now prioritizes breeding over tempting when offered foodNautilus charge attack now deals 3 damageSpearThe wielder's base attack damage now contributes to damage dealt by SpearsThe Spears item group in the Creative Inventory is now labeled as "Spears" instead of "Spear" (MCPE-229430)Updated the Netherite Spear item icon to better match the colors of its in-game model (MCPE-229512)Renamed the minecraft:spear item tag to minecraft:is_spear, matching similar tool tags (MCPE-229715)Slightly increased the post-attack cooldown of some Spears, to align with Java Edition and balance the now more accessible Lunge EnchantmentTweaked the reflectiveness of Spears when Vibrant Visuals is enabledLunge EnchantmentReduced the number of hunger points consumed by using Lunge across all Enchantment levelsLevel 1 Lunge now consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points (from 4, 5, and 6)Added a durability cost of 1 for using Lunge across all Enchantment levelsZombie HorseFix missing hint text for dismounting the Zombie HorseFixed a bug where Zombie Horses would not spawn in Ice PlainsFixed a bug where the Zombie Horse feeding sound effect would not obey the Friendly Mob Audio settingZombie Horse now uses Horse feeding sound effectZombie Horses now avoid areas with sunlightZombie Horses now flee sunlight instead of running around wildly in a panicZombie NautilusTamed Zombie Nautilus now has the correct death message when dying on landZombie Nautilus no longer produce water splashing sounds when they are pushed on dry landZombie Nautilus now produce hurt and death sounds when out of waterZombie Nautilus charge attack cooldown is now 4 secondsIncreased Nautilus dash speed from 10 blocks/second to 14 blocks/secondZombie Nautilus now produce eating sounds when they are fedZombie Nautilus audio category is now set to neutralZombie Nautilus will now attack nearby PufferfishZombie Nautilus will now attack if provokedZombie Nautilus charge attack now deals 3 damageAn armored Zombie Nautilus will no longer burn in sunlight (MCPE-229448)BlocksCustom blocks will no longer be overly bright when flying between two inventory slotsGameplayFixed bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting side of a blockGeneralReenabled missing music for several biomesGraphicalFixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)Fixed snowflakes flickering during player movementThe partial transparency applied to mobs when close to the camera now also applies to players. This improves accessibility by reducing the chances for full screen flashesInputAutomatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (MCPE-229046)Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (MCPE-229088)RealmsRealms Manage Feed is now located within Realms Stories instead of Realms SettingsStability and PerformanceIf syncing world from cloud fails on Xbox, automatically attempt to join the local copyUser InterfaceFixed the Social drawer lacking a border when opened in-game (MCPE-227007)Fixed a bug where the text to speech settings incorrectly auto enabled when starting a worldAdded an Ore UI version of the video settings tabFixed the Social drawer lacking a border when opened within a world (MCPE-227007)Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC mapsAdded the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with JavaTechnical UpdatesAI GoalsAdded two new fields to behavior.float to enable more control of floating and how long the vehicle can be underwater before dismounting its passengerschance_per_tick_to_float: The chance per tick to cause an upward impulsetime_under_water_to_dismount_passengers: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismountAPIMoved Loot Table Discovery APIs from beta into 2.4.0Released class BlockRedstoneProducerComponent from beta to v2.4.0Released class InvalidBlockComponentError from beta to v2.4.0Released LiquidSettings from beta to v2.4.0JigsawPlaceOptionsMoved liquidSettings?: LiquidSettings from beta to v2.4.0JigsawStructurePlaceOptionsMoved liquidSettings?: LiquidSettings from beta to v2.4.0BlocksFixed minecraft:redstone_producer component not properly updating redstone signal for custom blocks on block state change (MCPE-229570)EditorAdded cursor setting to Farm Generator tool; player can place the farm at a position with the target modeAdds a new EditorTagContainer UI component with accompanying modal for adding tags. Swapped theme color mapping for SecondaryActive and SecondaryDefaultEntitiy ComponentsUpgraded the minecraft:addrider entity component, allowing it to take an array of ridersDescription:Allows a rideable mob to spawn with one or more ridersFields:"riders": Array of riders to add to the entity, with the mandatory field entity_type and optional field spawn_eventriders Fields:entity_type: The type of mob to spawnspawn_event: An optional event to spawn with the mobRequirements:The mob must have a minecraft:rideable entity componentThe array of riders must be no longer than minecraft:rideable has seat_countEntity ComponentsAdded new boolean field can_dehydrate to minecraft:breathable. The field defaults to false to preserve previous breathable behaviour. When set to true, entities that only breathe water will take dehydration damage when out of waterRenamed the minecraft:body_rotation_locked_to_vehicle component to minecraft:rotation_locked_to_vehicleThe component now aligns both the entity’s body rotation and its overall rotation with that of its mounted vehicleAdded a lunge field to the minecraft:exhaustion_values componentDefines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment levelGraphicalFixed black bars appears at the bottom of the screen when launching the game in fullscreen mode (MCPE-227955)MolangAdded Pack Settings Molang queriesquery.get_pack_setting('ns:slider_name') the value of a sliderquery.is_pack_setting_enabled('ns:toggle_name') check if toggle is enabledquery.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name') if a dropdown option is selectedMounts of MayhemNautilusNautilus now uses the 'animal' population control category instead of 'monster' in its spawn rules (MCPE-229447)Network ProtocolAdded new Level Sound Event imitate.camel_huskAdded new Level Sound Event imitate.parchedRenamed ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE to ActorFlags::ROTATION_LOCKED_TO_VEHICLEScriptingBreakpoints that are checked by MC and considered invalid will appear disabled in VSCodeFix bug causing breakpoints to miss under certain conditionsStructuresFixed rotation and mirroring of Vine blocks during structure placementUIString multiplication in UI expressions is now limited exclusively to %.sExperimental Technical UpdatesAPIFixed issue in preview where world.afterEvents.playerBreakBlock was providing an invalid block position (MCPE-229538)Sends global dynamic property values to the Minecraft debugger's Live Diagnostics when attachedAdded EntitySwingSource for providing context of player swings to betaAdded PlayerSwingStartAfterEvent.swingSource to betaAdded PlayerSwingEventOptions.swingSource to betaBlocksAdded new state minecraft:corner_and_cardinal_direction to the minecraft:placement_direction block trait which enables the minecraft:corner with values none, inner_left, inner_right, outer_left, and outer_right to provide similar behavior to how stairs in Vanilla workWhen this is set, you can use the field blocks_to_corner_with to decide the criteria with an array of block descriptors to determine what blocks to form a corner withThe default behavior for this field is to corner with the same block nameThis all requires the Beta APIs toggle to be enabled on a world and the use_beta_features flag on your block"format_version": "1.21.130","use_beta_features": true,"minecraft:block": {"description": {"identifier": "custom:custom_block","traits": {"minecraft:placement_position": {"enabled_states": ["minecraft:vertical_half"]"minecraft:placement_direction": {"enabled_states": ["minecraft:corner_and_cardinal_direction"],"blocks_to_corner_with": [{"tags": "q.any_tag('minecraft:cornerable_stairs')"}]}}With the Beta APIs toggle on, Vanilla Stairs have the tag minecraft:cornerable_stairs available, and can corner with custom blocks with the same tag if the block also uses minecraft:cardinal_direction block statesThat's it for Minecraft Bedrock 1.21.130.24 beta and preview. Players can download the latest beta on Android or the preview on Windows, Xbox, PlayStation, and iOS.

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