Copyright sportskeeda

While the development for the Mounts of Mayhem game drop is ongoing, Minecraft has released a new update for Bedrock Edition, featuring various bug fixes, from newly introduced features in The Copper Age update to graphical and UI improvements for an overall better experience.Some of the notable bug fixes include animated textures for copper lanterns and torches, irregular vibrations when using shelf blocks, and the /locate command now always showing coordinates for the correct biomes. Other than this, players can now also search for content in the Marketplace using graphics filters (Vibrant Visuals and RTX). This change arrives just in time, as today’s Marketplace update also adds two new Vibrant Visuals add-ons: Luminous Dreams and Prizma Visuals 2.0.Check below to see what’s new, changed, and fixed in the Minecraft Bedrock 1.21.120 update.Minecraft Bedrock 1.21.120 patch notesFeatures and Bug FixesBlocksTadpoles now spawn in the water block below the Frogspawn block (MCPE-225997)Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind waterWeathered Copper Bars no longer have pixels that look out of placeTilling Coarse Dirt no longer sometimes tills the block twice converting it directly to FarmlandCopper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and TorchCopper Golem Statue item is no longer offset when dropped (MCPE-225213)Copper Lantern textures are now animated (MCPE-226142)Soul Fire Lantern textures are now animated (MCPE-89643)Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect (MCPE-227586)The Copper Golem Statue now takes the custom name of the Copper Golem it came from (MCPE-227714)Fixed Copper Trapdoor recipe giving an extra Trapdoor (MCPE-227893)Double Copper Chest textures' diagonal glint direction now match its single chest counterpartBolts on single and double Copper Chests are now shaded in the same wayDouble and single Copper Chest now has consistent shadingWeathered Double Copper Chest bottom textures are now consistent with other Double Copper ChestsShelfAdding or removing Redstone power to or from the Shelf now emits vibrationsAnvil and Wall Blocks have been repositioned on the Shelf and Item Frame (MCPE-225309)When a Player places/removes/swaps an item on an Unpowered Shelf, a vibration of frequency 3 is emittedWhen a Player places/removes an item on a Powered Shelf, a vibration of frequency 3 is emittedWhen a Player swaps item with one on a Powered Shelf, a vibration of frequency 6 is emittedCommandsFixed an issue where the Damage command would incorrectly report failure when applying damage to an Ender Crystal (MCPE-191379)Fixed /locate biome command to no longer direct the player into wrong biome areas (MCPE-159992)GameplayFixed loading of text for Sign blocks from very old worldsMitigated an issue that the player can get pushed to the void after teleporting from end portal. (REALMS-12993)Fixed the Shield taking damage when mining with it (MCPE-190339)Fixed knockback from projectiles applying even when blocking with the Shield (MCPE-220733)Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (MCPE-226250)GeneralStarting a world with a missing Marketplace template will now correctly redownload the template and start the worldThe first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and VinesMarketplace content can now be searched for using Graphics filters for RTX and Vibrant VisualsGraphicalRestored Java parity on how ambient occlusion is computed for partial blocks (MCPE-226160)Added TAA upscaling to weather effects like snowFixed enchantment glint animation still playing when the game was paused (MCPE-190569)Fixed snowflakes flickering during player movementImproved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant VisualsMobs will now become slightly transparent when the camera gets too close or passes through themGlass blocks and panes will now become slightly transparent if the camera is very close to themReduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals (MCPE-220700)Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals (MCPE-221279)The parameter "sampleWidth" was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120Fixed an issue where the Copper Golem's eyes did not glow when viewed through water in Vibrant Visuals (MCPE-226550)Adjusted rendering settings in Vibrant VisualsSlightly reduced contrast across all biomesReduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomesAdjusted the sky color in the End dimensionAdded unique biome settings for the Roofed Forest biomesFixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals (MCPE-208089)Fixed a bug with the "biome blending" system in Vibrant Visuals that caused non-surface biomes to be ignored. Biomes will now blend vertically as well as horizontally, meaning that custom rendering configurations for biomes such as Deep Dark and Lush Caves will now function properlyNote that this issue is only fixed for Atmospherics, Color Grading, Lighting, and Tone Mapping, while Water configurations still suffer from the issueFixed the sky appearing black on certain Android devices (MCPE-222915)Fixed some missing pixels on the body texture of the Drowned mob (MCPE-169440)Fixed the top of the Donkey's ear being the wrong color (MCPE-166776)Fixed missing pixels on Copper, Iron, Gold, and Diamond Horse Armor texturesInventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture (MCPE-43234)Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted (MCPE-228283)Updated the mers for the Gray, Light Blue, Light Gray, and Green Dye items (MCPE-226433)The textures of Chests and Saddles on Llamas, Donkeys, Mules, and Skeleton/Zombie Horses now match between Java and Bedrock (MCPE-154327) (MCPE-165390)When the Vibrant Visuals renderer is enabled, particles now receive correct ambient lighting regardless of whether or not they have the "minecraft:particle_appearance_lighting" component. Particles can be made to glow in Vibrant Visuals by supplying emissive values via MERS uniforms or textures (MCPE-220830)ItemsSuspicious Stew is now present in Creative Mode with effect description (MCPE-51173)Copper Golem Statue now glows when placed in a Glow Item FrameShields, Decorated Pots, and Maps now glow when placed in a Glow Item Frame (MCPE-147418)MobsChicken Jockeys now drop the Lava Chicken music disc when killed by the player or tamed WolvesCopper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (MCPE-225249)Copper Golem Statue no longer has cutoff pixels when in the sitting pose (MCPE-225999)The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod (MCPE-227208)The hitbox of the Copper Golem Statue block is now in parity with Java (MCPE-225669)Copper Golems with a flower on their head now drops a Poppy when becoming a statueThe size of Tadpoles' shadows are now in parity with Java (MCPE-154318)Copper Golem Statue no longer renders incorrectly in the UI (MCPE-225212)Wither Skeletons can now pick up Copper SwordsWhen interacting with a Copper Golem, Scraping and Waxing particles now appear at the Copper Golem's location instead of at the Block locationThe Copper Golem now takes the custom name of the Copper Golem Statue it came from (MCPE-227714)Drowned no longer drop Tridents to pick up Nautilus Shells (MCPE-155739)Drowned can now spawn with enchanted TridentsParrot imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settingsAbsorption Effect is now cleared immediately when all Golden Hearts are lost from damage (MCPE-55449)Drowned right arm and overlay layer no longer intersects with chest (MCPE-82082)PlayStation 4Shifted download storage to new location. Players may need to redownload Marketplace contentSoundsCopper Chest Opening and Close sounds now use a natural attenuation curve (MCPE-224011)Copper Golem Step and Spin sounds now use a natural attenuation curveUnique ambient sound effects are now played when the player is underwater (MCPE-79532)Stability and PerformanceImproved stability around Hopper Block destructionFixed issue that could cause excess critical hit particles to spawnFixed a bug that caused some world data saved by previous PlayStation 5 releases to be loaded incorrectly, resulting in missing or altered terrain and structures (MCPE-228500)User InterfaceClicking on text fields now places the cursor in the correct spot even for scrolled message boxes (MCPE-186409)Keyboard button on the chat screen is now only visible for touch controls (MCPE-105710)Fixed a bug that could cause Armor Trims to appear applied to untrimmed armor in the inventoryUpdated the text that is shown when more players are required to sleep to skip to dawn (MCPE-183832)Brightness adjustment was renamed to gamma adjustment in Vibrant VisualsA "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant VisualsThe slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default valueFixed issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalidFixed a bug where players could not move items from the Creative inventory to inventory in Pocket UI (MCPE-226829)The Game Menu has been updated with a new layout and designCopper Chests are no longer sometimes named "Chest" in the chest UI (MCPE-226332)Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen (MCPE-226999)Fixed a bug where the death screen could be shown for a short while after using a Bed (MCPE-226081)Touch Controls: Sneak button now has its proper outline when activating Swap Jump and Sneak. (MCPE-185069)Accessibility and Language Settings are now updated with a new layout and designText to Speech with Device Settings and Improved Input Response toggles are now available from settings screen on Windows (MCPE-227865)Items can now be transported to hotbar slots using their corresponding hotkeys (MCPE-105889)Hotbar hotkeys now also work when hovering over output slots (MCPE-228275)Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabledThe paper doll on the inventory screen should now look at the cursor (MCPE-227626)Added a toggle to the Accessibility menu to enable/disable the dithering effect on mobsFixed an issue that prevented playersfrom creating a new world from templates inside the Play Screen (MCPE-227855)General Settings have been updated with a new layout and designItems can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys (MCPE-228289)Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world (MCPE-227839) (MCPE-228288)Aside from the above changes and fixes, Minecraft Bedrock 1.21.120 also includes many technical changes. While these changes are likely not useful for the average Joe, modders and add-on creators are recommended to take a complete look at the official patch notes to learn about everything technical in the latest update.Also Read: Vibrant Visuals vs RTX pack for Minecraft Bedrock Edition: What's the difference?