Have Items For Every Megabonk Run
Have Items For Every Megabonk Run
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Have Items For Every Megabonk Run

🕒︎ 2025-10-22

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Have Items For Every Megabonk Run

There are very few games as unique as Megabonk, especially when it comes to the various items you can pick up randomly throughout each run. Every item in Megabonk has a creative design that can enhance various character builds in different ways, but there are certain items that are absolute game-changers no matter the circumstances. Some of the best Megabonk items are quite common (though very useful), while many are legendary items which can change the tide of any run or help beat difficult bosses if you're lucky enough to roll them. While you don't have much control over which items you end up with, you can toggle certain items off in the pre-game settings, or Banish certain items during gameplay. Time Bracelet Definitely Not Just A Normal Wristwatch The Time Bracelet is a common item that doesn't even require a challenge to unlock. It's a simple item that gives you an easy +8% XP Gain, but I'd rank it among the few items that will be useful regardless of your character build in Megabonk. Increased XP will benefit a run no matter what you're trying to accomplish, and the fact this is such a common item means you can stack them quickly and reliably. There are certainly other useful common items with similar reliability, such as Gym Sauce, Clover, and Turbo Socks, Time Bracelets will enable better XP gain, more leveling up, more upgrades, and more. Anvil Buff Your Weapons To The Max Anvils are one of the most useful items in Megabonk, and acquiring multiple Anvils in a single playthrough will buff your weapons more than anything else in the game. Anvils increase the number of stat upgrades you get with each Weapon when you level up, meaning if you have one Anvil in your inventory, you'll get three stat upgrades on a weapon instead of two. However, this effect stacks, making weapons extremely deadly if you're able to collect more than one. You'll have to complete three total challenges to unlock the Anvil, but it's well worth it considering how much of a game-changer this can be for any build. Red & Green Credit Cards Get Them Early & Enjoy The Rewards There are two extremely useful Credit Card items in the game, a Red and Green one, both of which operate on the same principle. Both these Credit Cards will increase their respective stats—Damage (Red) and Luck (Green)—each time you open up a chest. The Red Credit Card is an uncommon item, while the Green Credit Card is rare. Both of these items are extremely valuable, and players have recently been strategizing around them for the highest scoring runs on record. The reason for this is that they can exponentially increase Luck and Damage gain based on how many chests you open, and the effect stacks the more you have, so if you are able to collect multiple Credit Cards, you're going to be in good shape. Holy Book Heal Yourself & Deal Damage The Holy Book is an all-around useful weapon that will buff both defenses and damage. It's a little tough to acquire seeing as you have to defeat a Stage 1 boss without taking any damage. To unlock it, you might want to consider doing the Fragile challenges in the Forest to kill two birds with one bonk. The Holy Book is a legendary item that gives you 100 max HP, 50 HP regen, and a unique effect that radiates damage to nearby enemies every time you heal. It's an excellent item for just about any build, but especially those that incorporate Lifesteal and/or high HP effects. Joe’s Dagger The Best Damage-Dealing Item Around Joe's Dagger is arguably one of the best items in Megabonk, and it can be especially game-changing if you manage to grab multiple. You can unlock Joe's Dagger by getting 10,000 kills with the Dexecutioner weapon, a weapon that can only be unlocked after getting 12,500 kills with the Sword. This means you'll have to do some considerable work before unlocking Joe's Dagger, but it's well worth the hassle. Joe's Dagger has a 1% chance to automatically execute an enemy, which essentially equates to an insta-kill. Every time this procs, you'll in turn get a 1% damage increase as well. It's easily the most powerful passive effect from any item, and is essential for top-performing runs. Mirror Reflect Damage Back At Enemies The Mirror item is a universal tool that helps with damage mitigation and provides a brief instance of invulnerability. This item and another on this list were originally the most broken combination of items in the game, but that exploit has since been patched. At first, these two items created an invincibility loop, and despite being nerfed considerably, the Mirror and Kevin items are still a great combination. Mirror by itself is worth taking in the event that you end up finding a Kevin at some point, as the damage mitigation effect is useful regardless. Chonkplate A Superior Defensive Item The Chonkplate item is an absolute beast of a defensive item that can even act as a substitute for other big healing options in Megabonk. The Chonkplate can be unlocked by increasing your max HP over 500, which is relatively easy with the HP Tome and characters like Monke who have a high starting HP already. The Chonkplate itself actually allows you to "Overheal," which means that you can heal up to 75% more than your regular Max HP amount. Not only that, but the Chonkplate actually gives players 20% Lifesteal to boot, so you're getting even more bang for your buck. If you manage to get one of these early on, you can use it as a primary source of health regeneration throughout your entire run. Overpowered Lamp Increased Proc Chance Is Almost Always Useful The Overpowered Lamp is easily one of the most powerful buff items in the game, yet many people probably pass on it because they don't understand exactly how it works. The Overpowered Lamp has a "+1 Chance to proc on-hit effects," which means that anytime an item or weapon says that it has a chance to do something and it doesn't, the lamp will "re-roll" the effect to see if it hits again. Joe's Dagger (see above) is a great example for how this works, where if your 1% chance to execute an enemy fails, the Overpowered Lamp gives you another chance at executing. It works the same way with weapon effects such as Knockback as well. Sucky Magnet Don't Forget All That Loose XP The Sucky Magnet is a very obviously useful item that will literally be beneficial in every situation in the game. It is exactly what it sounds like, a big magnet that sucks in all your spare XP lying around on the map at periodic intervals. Where you usually have to cross your fingers and get lucky with a magnet drop or shrine on the map, rolling a Sucky Magnet makes life so much easier. The biggest benefit of the Sucky Magnet is having a steadier flow of XP to level up more reliably during your run, and not having to worry as much about missing giant pools of XP. This is a very handy item that goes a long way. Kevin He's Kind Of A Jerk Kevin is easily the best item in the game, but many players don't know exactly what he does. Kevin's advantages are a little less clear than many items: "Kevin hates you. +25% chance that Kevin will punch you whenever you hit an enemy. Kevin cannot kill you, but he really wants to." While it seems like this item is all bad, you'll want to give it a go.

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