All rift anomaly locations in The Outer Worlds 2
All rift anomaly locations in The Outer Worlds 2
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All rift anomaly locations in The Outer Worlds 2

🕒︎ 2025-11-05

Copyright Polygon

All rift anomaly locations in The Outer Worlds 2

A rift anomaly in The Outer Worlds 2 is a unique cosmic event, and, although they are quite deadly for you to close, they're full of hidden treasures. The only way to open a rift anomaly is by using the Rift Anomaly Modulator, a special gadget that you unlock during the “An Instrument to Unfold Space & Time” main quest. Once you have the item, the option to open a rift will appear when you get near one of them. By opening a rift, you may find a container with a legendary item, or it may reveal platforms leading to powerful pieces of gear. To help you get all the sweet loot they hide, we listed all the rift anomaly locations in The Outer Worlds 2. [Ed. note: Spoilers follow for The Outer Worlds 2.] All rift anomaly locations in The Outer Worlds 2 There are a total of 33 rift anomalies in The Outer Worlds 2. While most will lead you to legendary guns or strong gear, others only serve as a path between gaps and other spatial limitations during the campaign. Consider checking our The Outer Worlds 2 interactive map to find key locations mentioned throughout this list. Be aware that this list encompasses the final area in the game, and it contains minor spoilers. Paradise Island rift anomaly locations There are three rift anomaly locations in Paradise Island. Rift anomaly #1 — North of Excogitation Chapel You'll find this rift anomaly north of the Excogitation Chapel, behind a small Protectorate camp on the cliff facing the Vex Relay Station. Opening it gives you the Goomerang legendary gun. Rift anomaly #2 — Southwest of the Landing Pad Southwest of the landing pad, you'll find a small lake and the entrance to the Crabble Spawning Grounds. In this area, there are two rifts. Opening them reveals a few platforms that you'll use to reach a higher location where you'll find the Shrink Ray legendary gun. Rift anomaly #3 — Southwest of The Bridge of the Reverent The quickest way to reach this rift anomaly is by going southwest of The Bridge of the Reverent fast travel point. It will reveal a corpse from which you can collect the Gary suit and the Tossball Card: Matthew Singh. Free Market Station rift anomaly locations There's only one rift anomaly in the Free Market Station. Before you get to the Free Market Plaza, there’s a small area you can access to the southeast. Follow the short corridor to find the rift anomaly. Using the Rift Anomaly Modulator gives you access to a vendor that sells the following items: Bred Knife (legendary) Kinetic Shock Rifle Corrosive Plasma SMG Incendiary Heavy Machine Gun Corrosive Anti-Matter Plasma Sniper Kinetic Bio-Mass Shotgun Charged Shock Assault Rifle Twinned Autospray SMG Recyclable Plasmamancer Helmet Steadied Periscope Helmet 4.0 Ported Fatcat Helmet Emanating Enlightened Seer Tutelary Repellent Shellacked Diversiform Uniform Golden Ridge rift anomaly locations There are three rift anomaly locations in Golden Ridge. Rift anomaly #1 — Excavation site west of Golden Ridge There are three rift anomalies in what seems like an excavation site west of Golden Ridge. The fastest way to get there and avoid the toxic river is by coming from the N-Ray Range fast travel point on the north side. When open, all three rifts will create platforms, helping you cross over the gaps, and reach the final platform where there’s a container with the legendary Minigun. To start, open the southernmost rift anomaly, which will lead you to the other rift anomalies. Rift anomaly #2 — Alexandra Station At the Alexandra Station, near the landing pad, you'll find this rift anomaly right at the edge of the station. By activating it, platforms will appear, allowing you to reach another segment of the station on the northwest side. Cross to the other side, and you will find a container on the ground with the legendary gun Feedback Cannon. Rift anomaly #3 — East of Scrapper's Den Head to the eastern end of a trench north of the landing pad to find this rift anomaly. We recommend using the Scrapper's Den fast travel point northwest of it to quickly reach it. Before you activate the rift anomaly, head inside the fenced area beside it. Look towards the rift anomaly to spot a hole in the fence along with a couple boxes conveniently stacked just below it. Stand on the boxes and activate the rift anomaly to spawn a container with three Advanced Decryption Keys and the rest of the fence. Praetor rift anomaly locations There are eight rift anomaly locations in Praetor, but rift anomalies #2 and #5 are mandatory parts of the “An Instrument to Unfold Space & Time” main quest, so you can't miss them! Rift anomaly #1 — Eastern side of Interstitial Reconfiguration Center When you enter the Interstitial Reconfiguration Center, where you must go to complete the “An Instrument to Unfold Space & Time” main quest, you'll find the main hall. On the right side, you will see this rift anomaly. Rift anomaly #2 You'll find this rift anomaly as you're progressing through the "An Instrument to Unfold Space & Time" main quest. Rift anomalies #3 and #4 — Prestige Observation Suite You'll find these two rift anomalies in the Prestige Observation Suite. To get there, use the elevator after finishing the segment where you find the Rift Anomaly Modulator. The first is hidden behind a wall on the north side of the room, and once opened, it gives you the legendary gun Armageddon. The second is between the remains of two walls on the south side, and it creates a series of platforms for you to reach the exit. Rift anomaly #5 You'll find this rift anomaly as you're progressing through the "An Instrument to Unfold Space & Time" main quest. Rift anomaly #6 — Interstitial Reconfiguration Floor 2 In order to unlock the room where this rift is located, you must complete the secondary objective in the “An Instrument to Unfold Space & Time” main quest, which involves helping Dr. Hurley gain access to the restricted wing. Progressing in the quest after helping her will lead you to the room where this rift is hidden. Rift anomaly #7 — Occultist camp north of the northwest Lightning Tower In the northwestern region of Praetor, you will find an occultist camp with a rift right at the center. Activating it makes a group of occultists appear. Kill them and retrieve the legendary gun Last Whisper from the container. Rift anomaly #8 — Southwest Lightning Tower In the southwest Lightning Tower, you'll find two rift anomalies outside a locked room. The goal is to use both of them to access the room and grab all the items inside. First, activate the rift anomaly within the walls to make a few boxes appear outside. Next, activate the other rift outside. Although there’s a gate now blocking the path to the building, you can use the boxes to jump inside and use a new group of boxes that appear to reach the roof. Drop through the opening to head inside. When it comes to rewards, besides the items in the room, you can grab one rift residue on the roof and progress through the "Fiddling with Fulgurating Fulminations" quest. Cloister rift anomaly locations There are five rift anomaly locations in Cloister. Rift anomaly #1 — East of Laplace's Garden The first rift in Cloister is located east of Laplace’s Garden. Follow the main road until you find two large Protectorate cannons. The rift will be on your left side. Interact with it to make a container with two rift residues appear. Rift anomaly #2 — Earl You find this second rift anomaly inside Earl, a Protectorate installation on the southwest side of Cloister. Enter the building and unlock the initial doors to find the rift. Despite the work and time involved in finding this rift, it only gives you a rift residue. Rift anomaly #3 — East of Earl East of Earl, you'll find some tunnels with Mantisaurs. One of the Mantisaurs will take you to the cult’s camp where this rift is located. Opening it gives you some materials like a rift residue, and the Adrenalized Bloodsoaked Gothic Helmet. Rift anomaly #4 — Newton During the “A Study in Disruption” side quest, you must visit the town of Newton and clear the area of cultists. To its west, you'll find a broken bridge and a giant rift in front of it. Activate it and pieces of the bridge will appear, helping you cross over to the other side. The only rewards you get from this rift are a couple rift residues while traversing the path it creates. Rift anomaly #5 — Cloister Underlands There are two rifts in Cloister that become accessible as you progress in the “A Complication with the Computronic Cerebrum” main quest. After you reach the Archive and process your rift data, take the elevator down to enter the Cloister Underlands. Head south from the entrance and turn west to find a building with rifts inside. Inside, you'll find two rift anomalies. Interact with the rift on the lower level, take the stairs beside it, and enter the elevator on the left. In the walkway, get near the second rift and activate it. Now, you can use the platforms created by the first rift to reach the container holding the legendary shotgun Ice Breaker. Horizon Point Station rift anomaly locations In Horizon Point Station, there are eight rift anomaly locations, but rift anomaly #1, #4, and #6 are tied to the main quest. You'll run into these rift anomalies as you progress in the story. Rift anomaly #1 You'll find this rift anomaly as you're progressing through the "Sins of the Past on the Precipice of the Future" main quest. Rift anomaly #2 In the initial area of Horizon Point Station, you will find a corridor overtaken by streams of fire. Jump into the hole on your left to find a rift anomaly. Open it and a few platforms leading you to a terminal will appear. Interact with the terminal to turn off the fire. Rift anomaly #3 — De Vries' ship You'll find this rift near De Vries’ ship. Activating it creates a platform to your right that allows you to access a higher platform where you'll find a room with a jammed door. To open it, you'll need the “Brawny” trait or Engineering 13. Inside, you'll find the Volted Rocket Pistol, five Mini-Rockets, a Vacuum Tube, an Advanced Decryption Key, and a Distraction Device. Rift anomaly #4 You'll find this rift anomaly as you're progressing through the "Sins of the Past on the Precipice of the Future" main quest. Rift anomaly #5 After meeting De Vries and Helena, instead of turning left, keep going east using the remains of a corridor to make your way to this rift anomaly. Rift anomaly #6 You'll find this rift anomaly as you're progressing through the "Sins of the Past on the Precipice of the Future" main quest. Rift anomaly #7 As you progress in the main quest, you will come upon this unstable rift anomaly. You can’t get near it before stabilizing it. In our experience, we found an equation on the upper floor and inputted it into the terminal near the rift to stabilize it. Activating it makes a couple of platforms appear, helping you cross to the other side. Rift anomaly #8 The final rift in this area is near a group of enemies and a Cannonade Mech MK V that you have to fight during the main quest. For more help on your Arcadia adventure, check out our Outer Worlds 2 beginner guide and recommendations for the best skills and best perks. Don't forget to grab your double jump while you're still on Paradise Island, between helping Milverstreet or Kaur and getting into the Fairfield armory. And speaking of Eden, our guide for how to handle the final Vox Relay Station choice explains the outcomes of your actions and how to get around harming anyone.

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