"The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio"
"The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio"
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"The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio"

Catherine Lewis 🕒︎ 2025-10-20

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The game is the design document: Hades 2 devs don't have long, elaborate plans that lay out the future of the things we're making because Supergiant is a heavily iterative studio

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Hades 2 fans get their hopes up for a 1.0 release date as Supergiant accidentally updates the roguelike with Steam achievements ahead of Nintendo Direct My favorite Hades 2 upgrade turns Melinoë into a giant, and I love it all because of the tiny detail that comes with it Hades 2 finally leaves early access later this month with a timed exclusive console release on Switch 2 and OG Switch Roguelike Games Hades 2 review: "Impeccable combat and flawless characterization across a huge roster make for a follow-up that surpasses even its excellent roguelike predecessor" Hades 2 Metacritic score makes it the new highest-rated game of 2025, so Clair Obscur: Expedition 33's inevitable Game of the Year award pile might be a little smaller Hades 2 pulls a reverse Terraria, launching "one more" final update before the roguelike leaves Steam early access and goes to 1.0 Roguelike Games I blinked and Hades 2 has another patch out, but here's the real news: Supergiant says it "will likely be our final patch before our v1.0 launch" Action RPGs As The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again" Action RPGs "The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree" Roguelike Games "The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio" Catherine Lewis 26 September 2025 It's clearly a method that works well When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Supergiant Games) Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead. Supergiant studio director Amir Rao says as much in a new interview with content creator Haelian (below), which took place just days before Hades 2's 1.0 launch. During their discussion, the YouTuber mentions that when he'd asked Rao years prior during a Hades 1 early access stream if the devs planned to "create dual boons for all the god combinations" in the game, Rao gave "the most diplomatic, corpo answer I've ever heard." Laughing, Rao explains that there's a reason for that – the devs don't always have solid plans in the first place. "Our studio, the way we make things… we don't have long, elaborate design documents that lay out the future of the things we're making," he begins. "The game is the design document. We're a heavily iterative studio. We make things in-game, and then we always leave time to iterate on those things, edit those things, take them out if they're not working, all that kind of stuff. You may like Hades 3 is not "preordained," studio director says as Hades 2 leaves early access, and for now Supergiant is focused on the reaction to its new roguelike sequel As Hades 2 hits 1.0, roguelike powerhouse Supergiant says it's about to "return to shadows for a while and plan our next move" 70 hours later and with a full launch imminent, I already miss Hades 2 being in Early Access "Then we put them into an early access update, and then, you know, some of that stuff we iterate on right away in a patch, some of it gets iterated on in a future major update," he continues. "Some of it takes us a few updates to figure out what we want to do with it, then we make the change." Interview with Amir Rao, Studio Director of Supergiant Games, creators of Hades!! | Haelian - YouTube So, as for those "diplomatic, corpo" answers the pair joke about, Rao says, "often, those non-answers are real because an answer does not exist, not because I'm hiding it. I don't know where the iterations are going to take us. I don't know who is going to have the idea." Furthermore, he adds, "We're still kind of learning. And so, you know, we structure a lot of our processes around learning, like what do we need to learn? Like, what do we need to know now? And what stuff can we afford to know later?" All in all, he admits, this process "doesn't lend itself to setting in stone what will happen," be that in the early-access, design, or development processes. After launching the best-rated game of 2025 with Hades 2, though, it's clearly a method that works. Hades 3 is not "preordained," studio director says as Hades 2 leaves early access, and for now Supergiant is focused on the reaction to its new roguelike sequel. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. See more PC Gaming News Nintendo Switch 2 Nintendo Switch Catherine Lewis Social Links Navigation Deputy News Editor I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Hades 3 is not "preordained," studio director says as Hades 2 leaves early access, and for now Supergiant is focused on the reaction to its new roguelike sequel As Hades 2 hits 1.0, roguelike powerhouse Supergiant says it's about to "return to shadows for a while and plan our next move" 70 hours later and with a full launch imminent, I already miss Hades 2 being in Early Access Hades 2 guide: Everything you need to know about one of the best games of 2025 After 105 runs in Hades 2, I suddenly unlocked three huge side stories I thought were bugged and I guess I'll be here 'til launch Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?" Latest in Hades How to get Hades 2 Soot and what to use it for Hades 3 is not "preordained," studio director says as Hades 2 leaves early access, and for now Supergiant is focused on the reaction to its new roguelike sequel As Hades 2 hits 1.0, roguelike powerhouse Supergiant says it's about to "return to shadows for a while and plan our next move" My favorite Hades 2 upgrade turns Melinoë into a giant, and I love it all because of the tiny detail that comes with it Hades 2 Metacritic score makes it the new highest-rated game of 2025, so Clair Obscur: Expedition 33's inevitable Game of the Year award pile might be a little smaller When does Hades 2 release? Latest in News "The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio" This sci-fi co-op game about vehicular Legos has left Steam early access with 96% overwhelmingly positive reviews laser-targeted at sickos like me: "If you liked Death Stranding but wished it were chiller and let you build roads ANYWHERE" "How have we seen more footage for Kingdom Hearts 4": Sega claims coveted worst show award at Tokyo Game Show with a Virtua Fighter talk that "could've been an email" James Gunn reveals that major Peacemaker season 2 cameo was filmed during Superman, but "it instantly felt different" Nioh is "not the kind of game that lives or dies on things like atmosphere or graphics," producer says – and we can thank fan feedback for bringing the brutal action RPG series "so far" The KPop Demon Hunters vinyl is now up for pre-order, which is good news if you can't stop thinking about that soundtrack GAME REVIEWS MOVIE REVIEWS Ghost of Yotei review: "One of the first PS5 games to feel truly boundary-pushing, this hyper violent samurai revenge quest truly hooked me" Hades 2 review: "Impeccable combat and flawless characterization across a huge roster make for a follow-up that surpasses even its excellent roguelike predecessor" EA FC 26 review: "Ultimate Team's huge, divisive changes have me torn – FIFA's successor has moved away from serving football purists" Final Fantasy Tactics: The Ivalice Chronicles review: "Fantastic tweaks elevate a classic while leaving its spirit intact – this seminal tactical RPG has never been better" Baby Steps review: "If you craved a tougher hiking challenge than Death Stranding, this is for you – though prepare to get dropped from many great heights" One Battle After Another review: "One of the best studio movies in years and an instant classic" The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter" Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet" The Long Walk review: "One of the best Stephen King adaptations ever made" Frankenstein review: "A classy, if somewhat safe, adaptation" Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills" Gen V season 2 review: "As strong as the first season, if not stronger" Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show" Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids." Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots" GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Visit our corporate site. Contact Future's experts Terms and conditions Privacy policy Cookies policy Advertise with us Review guidelines Write for us Accessibility Statement Future Publishing Limited Quay House, The Ambury, BA1 1UA. All rights reserved. England and Wales company registration number 2008885. Please login or signup to comment Please wait...

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