You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate
You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate
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You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate

Andy Chalk 🕒︎ 2025-11-01

Copyright pcgamer

You can now twerk enemies to death in Repo thanks to the big new Monster Update—and it's free to play this weekend to celebrate

Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived. Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90. Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players. Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits. Enemy Bowtie - Fixed bug where yelling particles lingered after death. Enemy Chef - Fixed bug where players could be hurt through walls. Enemy Peeper - Fixed bug where forced grab release ended sooner than intended. C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it. C.A.R.T. Cannon - No longer disables while in the extraction point. Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase. Items - Fixed rare bug where equipped item light lingered. Upgrades - Fixed particles not always visible to clients when a player uses an upgrade. Truck - Fixed countdown failing to start if a player exited after entering. Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly. UI - Fixed health and energy counters overlapping the max value when above 999. Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files. Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game. Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles. Aim Cursor - Now hides while the map is open and a grabbable object is targeted. Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings. Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked. Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating. Value UI - Fixed occasional flicker of lines above text. Settings - Fixed multiple close sounds sometimes playing on the settings page. Headman Manor - Fixed multiple level issues. Swiftbroom Academy - Fixed multiple level issues. Museum of Human Art - Fixed multiple level issues. Optimized memory usage.

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