You can finally scream at your friends once you’ve died in REPO thanks to one of the most requested features being added in its upcoming update
By Kara Phillips
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You can finally scream at your friends once you’ve died in REPO thanks to one of the most requested features being added in its upcoming update
Kara Phillips
15 September 2025
One last hurrah before you meet your demise.
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(Image credit: Semiwork (modded by zelofi)
REPO’s monster update is already promising a significant amount of new content for the co-op horror when it launches on October 30, but one of the most exciting features doesn’t have anything to do with the new beasts. As shared in the newest video uploaded on the Semiwork YouTube channel, you’ll now be able to speak through your head even once it’s been flung off your body. So, I guess it does have something to do with the monsters in the game. Though I swear I’ve still lost my head because of my friends more than any of the creatures roaming around.
This means you’ll never be left behind again, since you can hoot and holler until your friends find you. Unless they’re just ignoring you on purpose, that is. But, you can’t scream into the void forever. Semibots can only come back to life for a brief moment thanks to a “spare battery” stashed away in their heads. You need to charge this battery for a brief moment before you can press E to come back to life and speak to your friends.
The audio is nowhere near as clear as it usually is in-game either, which is worth keeping in mind if you are calling out to your pals from another room. Instead, it’ll sound as if you’re speaking through an incredibly crackly, robotic voice filter. Just like that one friend that always joins with a terrible mic.
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You also sprout two little legs to help you move a tiny bit when you activate this mode, but the battery drains incredibly quickly judging from the video, so you’ll need to act quick. Instead of being able to wander around you can only jump, but whether that’s a desperate attempt to get your friend to see you, or a leap of faith back into the van at the end of the run, this battery will drain even faster.
This feature also means you can become a distraction to save your friends from any monster encounters. Especially monsters that are reactive to sound, like the Huntsman or even Headman and Trudge. Making enough noise by flinging your lifeless head across the room is bound to give your friends enough time to make a quick escape. Just don’t assume they’ll come back for you once your battery has run flat.
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Kara Phillips
Evergreen Writer
Kara is an evergreen writer. Having spent four years as a games journalist guiding, reviewing, or generally waffling about the weird and wonderful, she’s more than happy to tell you all about which obscure indie games she’s managed to sink hours into this week. When she’s not raising a dodo army in Ark: Survival Evolved or taking huge losses in Tekken, you’ll find her helplessly trawling the internet for the next best birdwatching game because who wants to step outside and experience the real thing when you can so easily do it from the comfort of your living room. Right?
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REPO has announced its next update, but we actually have a date this time, rather than a series of videos to slowly announce it
REPO devs are planning something diabolical for the upcoming museum map: ‘Get ready to Mission: Impossible your way past laser security modules’
I’m not built for whatever I heard in Phasmophobia’s Chronicle update, which adds terrifying new sounds you can’t afford to run from
Semiwork gets all mysterious about REPO’s new monsters ahead of the next update
No More Room in Hell 2’s latest update transforms its zombie horror from a cooperative game to a solo extraction shooter when enough players die
Supermassive Games is adding a new tool to its next horror game Directive 8020 that’ll give players a ‘second chance’ to save their favourite characters
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