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Valorant patch 11.09 focuses on competitive updates, gameplay updates, and bug fixes. The release notes detail the changes introduced with the patch, including Competitive queuing in certain regions requiring Riot Mobile multi-factor authentication and interactive object tweaks. You can check out the full changelog below. Meanwhile, if you are looking for the best Valorant Agents to use, check out our tier list. Valorant patch notes 11.09: Full changelogThe full patch notes for Valorant update 11.09 are:ALL PLATFORMSCOMPETITIVE UPDATESStarting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR must enable Riot Mobile multi-factor authentication (MFA) to access the Competitive queue. Other modes will remain unaffected.GAMEPLAY SYSTEMS UPDATESInteractive Object Highlighting - World interactions, including Switches, Ropes, Ziplines, and Ultimate Orbs, have been updated to use the standard green highlight color that other interactive objects in the game use.Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now, when you’re in a Deadlock GravNet next to a Rope, you’ll have more control over what you’re interacting with first.BUG FIXESMapsPearlFixed an issue where a crate on B Site was missing collision in certain game modesBreezeFixed a spot on Breeze where players could destroy utility through a wall in AbyssFixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and OmenCorrodeAdjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable spaceAgentsAstraFixed an issue that caused a Star activation sound for an already used Star to play when Astra was revivedGekkoFixed a bug where Gekko's Wingman did not play the intended animation when defusing the SpikeGekko and KilljoyFixed a bug that caused Detain visual effects to show through thin walls and doors.IsoFixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equippedOmenOmen’s Paranoia icon will be smaller so the overlay does not cover the minimap.ReynaFixed a bug where using Reyna's Empress would sometimes not progress the Use Your Ultimate Ability missionSkyeFixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediatelySageFixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decayVetoFixed an issue where the radius indicator when placing the Crosscut vortex wouldn't match the placed oneSoftened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent SelectFixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behaviorFixed the tendrils' exit animation on the Chokehold ability that was not showing upFixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation in some specific occasionsFixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progressViperFixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemiesFixed a bug that caused Viper’s Viper Pit to linger in front of you when unequipped without castingVyseFixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactiveYoruFixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities it took lethal damageFixed a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a playerMultiple AgentsFixed a bug that caused Concuss visual effects to show through thin walls and doorsFixed an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually endedCONSOLE ONLYBUG FIXESAgentsMultiple AgentsFixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky SmokeCheck out the previous Valorant patch notes here.