By Tj Denzer
Copyright shacknews
Under Night In-Birth 2 came to the end of its current slate of DLC during EVO 2025, and with that, the game’s first season of content is done. It’s been a long road for the Under Night In-Birth series, and director Kamone Serizawa and composer Raito have been thrilled to stick with it since the very beginning. But what comes next? Where does Under Night In-Birth go from here? Kamone and Raito sat down with us to answer just that, speaking to the evolution of the series and the future of the game.
Kamone thanked players for all of their support along the way so far. He never could have imagined that so many people would still be supporting Under Night In-Birth 2 Sys:Celes on the main stage of EVO 2025, many years after the release of the first game and with back-to-back EVO main stage appearances. The team has been working on Under Night for 10 years, and Izumi wrapped up the final run of DLC for UNI2. However, Kamone and Raito expressed that they still have plans, and they would love to keep working on the series and evolving it further.
Since we had Raito on hand, we also got to ask a lot about the music of the game. Under Night In-Birth’s music has evolved over the years from pretty simple and short-looping tunes at the start, to more elaborate compositions. Raito explained that it was the evolution of going from developing music for arcades, where players would have only limited time with the experience in short bursts, to home console and PC versions, where players would get to enjoy the work at a more relaxed pace. That influenced his approach to composing for the series, which is why in Under Night In-Birth 2 Sys:Celes, the music is more complex and drawn out.
Under Night In-Birth 2 Sys:Celes is available now on PC and consoles. Be sure to follow the Under Night series topic for more news and coverage, and stay tuned to our YouTube channel for interviews, gameplay, unboxings, and other video content.