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Subscribe from just £3 Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight to your door or device From£9.99Subscribe now PS5 State of Play Ghost of Yotei Battlefield 6 New Games for 2025 Don't miss these Survival Horror Games Dying Light: The Beast review – "A playful sandbox of horror and mayhem with a surprising amount of depth" Silent Hill "You have a dodge, people are like, 'Ah, that's a Soulslike'": Silent Hill f leads "disagree" melee combat makes it a Soulslike, say "the most authentic" way to play is story mode Silent Hill Silent Hill f review: "The legendary horror series' most unsettling atmosphere and writing to date butts heads with combat that's more irritating than scary" Silent Hill Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of that Silent Hill Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense" Action Games Dread it, run from it, Hollow Knight: Silksong gets hit by the difficulty discourse as players can't decide if they should "git gud" or acknowledge "legitimate issues" Team Cherry has with the Metroidvania Silent Hill Silent Hill f producer praises its 86 Metacritic score, says he expected the challenge to be divisive, and the story reception is proof the Higurashi When They Cry writer was the right man for the job Silent Hill Silent Hill f gets off to a "Very Positive" start on Steam, with 88% favorable reviews from horror fans: "It's not your classic SH experience, but it's a damn good one" Silent Hill Silent Hill f director says, alright, you got your Silent Hill 2 remake, which was "basically for the classic fans," but moving forward things are going to look different: "Future titles will probably carry their own flavour" Silent Hill Silent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remake Action Games Fans say Team Cherry was wrong and Silksong is actually "noticeably harder" than Hollow Knight, with movement and bosses pummeling you from the Metroidvania's first hour Action Games Hollow Knight Silksong has beat my ass for 11 hours, but it's not too hard – we just have a problem with instant gratification Action Games I've played 100s of hours of Soulslikes, and I think Hollow Knight Silksong is harder than Elden Ring – but what makes games difficult anyway? Survival Horror Games Cronos: The New Dawn review: "An unabashed mash-up of survival horror greatest hits, from Dead Space to Silent Hill, with plenty of its own gory ideas" Silent Hill 5 hours into Silent Hill f, I've picked out the 10 biggest details you need to know Survival Horror Games Silent Hill Silent Hill f Silent Hill f fans can't decide if its combat is "ruining the whole experience" with fights harder than Elden Ring, or if the new horror game "was designed for you to pick your battles" Anna Koselke 26 September 2025 Some think it's "so stiff" and "clunky" When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Konami) After an impressive "Very Positive" start on Steam earlier this week, Silent Hill f players are taking to online forums to discuss their experience with the horror game so far – and one of the most common points of contention seems to be its difficulty. As our own Silent Hill f review explores, the combat in Konami's latest title often feels "more irritating than scary." Compared by many longtime fans of the Silent Hill series to Soulslike gameplay, with its dodging and stamina-heavy mechanics, the combat in the latest entry is certainly more challenging than in its predecessors – and the so-called "Story" difficulty isn't cutting it for most players who are struggling with it, either. I love EVERYTHING in this game. Except one, core part. And I NEED to complain. from r/silenthill "I love EVERYTHING in this game," one frustrated fan writes on Reddit. "Except one, core part. And I NEED to complain." That one, core part? It's the combat. "It's so stiff, clunky," as the poster continues. "Perfect dodge system? It just works so AGAINST what everything else is, it baffles me?! I love EVERYTHING else, but golly do I feel this when it's 95% of the game past a point." They aren't the only person expressing as much. You may like "You have a dodge, people are like, 'Ah, that's a Soulslike'": Silent Hill f leads "disagree" melee combat makes it a Soulslike, say "the most authentic" way to play is story mode Silent Hill f review: "The legendary horror series' most unsettling atmosphere and writing to date butts heads with combat that's more irritating than scary" Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of that "Starting to really dislike Silent Hill f," another player's thread reads. "The amount of enemies is just kinda ruining the whole experience for me, especially how bullet (pipe) spongey they are. I'm currently near the end of the game, and I just keep getting blasted with insane amounts of enemies that take 10 hits to even do anything [to]." The fan goes as far as saying actual Souls games like Elden Ring were "easier than this." Elsewhere in a post, a player says their "main issue with Silent Hill f is that it was way too fight-focused." As is always the case, however, the community isn't a monolith, and others disagree with the combat being too annoying or challenging. As one fan asks, "Why aren't people just running?" Stating they've "had a lot of fun with the game so far by just running away when possible," they think "the game was designed for you to pick your battles." Why aren’t people just running from r/silenthill They conclude, "It's survival horror at its core, the fear of choice. I would think with a survival horror series, people would instinctively avoid combat when available, especially when the game provides practically no rewards for fighting." Obviously, though, everyone approaches Silent Hill f differently – and I for one haven't been a fan of the combat myself, even on Story mode. It's still undeniably a brilliant game, nonetheless. Sitting on Metacritic with a solid score of 86 right now – one that places the game at the same spot as the recent Silent Hill 2 remake from 2024 – Silent Hill f has impressed critics and fans alike despite any hiccups regarding its combat and difficulty. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Searching for something else to play after Konami and NeoBards' latest banger? Browse through our quick rundown of the most exciting new games coming this year and beyond for more. See more PC Gaming News Xbox Series X PlayStation Anna Koselke Social Links Navigation Staff Writer After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand. 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"You have a dodge, people are like, 'Ah, that's a Soulslike'": Silent Hill f leads "disagree" melee combat makes it a Soulslike, say "the most authentic" way to play is story mode Silent Hill f review: "The legendary horror series' most unsettling atmosphere and writing to date butts heads with combat that's more irritating than scary" Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of that Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense" Dread it, run from it, Hollow Knight: Silksong gets hit by the difficulty discourse as players can't decide if they should "git gud" or acknowledge "legitimate issues" Team Cherry has with the Metroidvania Silent Hill f producer praises its 86 Metacritic score, says he expected the challenge to be divisive, and the story reception is proof the Higurashi When They Cry writer was the right man for the job Latest in Silent Hill 26 years later, the best Silent Hill monsters are still haunting my nightmares – and I couldn't be happier about it Silent Hill f hasn't even fully launched and someone's already modded out the fog, and as much as I'm against this wholeheartedly, even I can admit those graphics are gorgeous with greater clarity Silent Hill f gets off to a "Very Positive" start on Steam, with 88% favorable reviews from horror fans: "It's not your classic SH experience, but it's a damn good one" What do the Silent Hill f difficulty modes mean? Silent Hill f producer praises its 86 Metacritic score, says he expected the challenge to be divisive, and the story reception is proof the Higurashi When They Cry writer was the right man for the job Silent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remake Latest in News Silent Hill f fans can't decide if its combat is "ruining the whole experience" with fights harder than Elden Ring, or if the new horror game "was designed for you to pick your battles" Working with Stardew Valley creator Eric "ConcernedApe" Barone was "truly an honor," says Infinity Nikki dev after surprise crossover: "Eric was very thoughtful throughout the process" Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand "The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio" This sci-fi co-op game about vehicular Legos has left Steam early access with 96% overwhelmingly positive reviews laser-targeted at sickos like me: "If you liked Death Stranding but wished it were chiller and let you build roads ANYWHERE" "How have we seen more footage for Kingdom Hearts 4": Sega claims coveted worst show award at Tokyo Game Show with a Virtua Fighter talk that "could've been an email" GAME REVIEWS MOVIE REVIEWS Ghost of Yotei review: "One of the first PS5 games to feel truly boundary-pushing, this hyper violent samurai revenge quest truly hooked me" Hades 2 review: "Impeccable combat and flawless characterization across a huge roster make for a follow-up that surpasses even its excellent roguelike predecessor" EA FC 26 review: "Ultimate Team's huge, divisive changes have me torn – FIFA's successor has moved away from serving football purists" Final Fantasy Tactics: The Ivalice Chronicles review: "Fantastic tweaks elevate a classic while leaving its spirit intact – this seminal tactical RPG has never been better" Baby Steps review: "If you craved a tougher hiking challenge than Death Stranding, this is for you – though prepare to get dropped from many great heights" One Battle After Another review: "One of the best studio movies in years and an instant classic" The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter" Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet" The Long Walk review: "One of the best Stephen King adaptations ever made" Frankenstein review: "A classy, if somewhat safe, adaptation" Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills" Gen V season 2 review: "As strong as the first season, if not stronger" Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show" Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids." Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots" GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Visit our corporate site. Contact Future's experts Terms and conditions Privacy policy Cookies policy Advertise with us Review guidelines Write for us Accessibility Statement Future Publishing Limited Quay House, The Ambury, BA1 1UA. All rights reserved. England and Wales company registration number 2008885. Please login or signup to comment Please wait...