No Man's Sky Breach Update patch notes offer a spooky salvaging Expedition
No Man's Sky Breach Update patch notes offer a spooky salvaging Expedition
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No Man's Sky Breach Update patch notes offer a spooky salvaging Expedition

Tj Denzer 🕒︎ 2025-10-22

Copyright shacknews

No Man's Sky Breach Update patch notes offer a spooky salvaging Expedition

Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active. Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station. Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR. Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement. Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person. Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface. Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water. Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby. Fixed an issue that could cause corvette interior doorways to become blocked. Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon. Fixed some corvette structural modules appearing under the exterior decoration category of the build menu. Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data. Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship. Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets. Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers. Fixed an issue that could prevent some varieties of hazardous flora appearing on planets. Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere. Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu. Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started. Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen. Improved the error messaging when attempting to install duplicate technology in the inventory. Fixed an issue that caused rain to be audible when standing inside a corvette. Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems. Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode. Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions. Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar. Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

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