Nintendo Opens to Developer Acquisitions as One of Its Main Investment Areas
Nintendo Opens to Developer Acquisitions as One of Its Main Investment Areas
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Nintendo Opens to Developer Acquisitions as One of Its Main Investment Areas

🕒︎ 2025-11-05

Copyright Wccftech

Nintendo Opens to Developer Acquisitions as One of Its Main Investment Areas

Following Nintendo's excellent quarterly and half-year results, President Shuntaro Furukawa shared a 61-page document with investors detailing the Japanese game and console manufacturer's strategy going forward. Nintendo is mainly focused on keeping the momentum after the launch of the Switch 2 with a schedule filled with first-party releases, such as Hyrule Warriors: Age of Imprisonment (which we just reviewed), Kirby Air Riders, Metroid Prime 4: Beyond – Nintendo Switch 2 Edition, Animal Crossing: New Horizons – Nintendo Switch 2 Edition, Mario Tennis Fever, Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park, Yoshi and the Mysterious Book, Pokémon Pokopia, and Fire Emblem: Fortune's Weave. But Furukawa also boasted that the console offers the 'largest third-party software lineup for a new Nintendo hardware ever', increasing appeal for those gamers who aren't content with just first-party offerings. Furukawa recognized that demand has exceeded the company's expectations in certain regions, resulting in ongoing shortages of Switch 2 systems. After apologizing for the inconvenience, he remarked that Nintendo will continue striving to deliver a stable supply of hardware. With such a strong wind at their backs, it's no wonder Nintendo is now looking to reinvest in several key areas. One of those, according to the document, is the acquisition of game developers. This is not something that the Japanese company is particularly known for, although there have been a few exceptions, such as 2021's acquisition of Next Level Games. That studio had already partnered with Nintendo to make games like Luigi's Mansion 3. Should the same criteria be maintained in future acquisitions, possible targets could include Game Freak, HAL Laboratory, and Intelligent Systems, which have often worked on Nintendo IPs. When it comes to Western studios, the most likely option is MercurySteam, the Spanish developer that worked on two Metroid 2D games. Its troubled financial situation may prompt MercurySteam to accept such an offer. First is strengthening game development. We will work to strengthen the internal game development organization within the Nintendo group. This includes initiatives such as acquiring development companies to make them subsidiaries and augmenting our development facilities, and the construction of Corporate Headquarters Development Center, Building No. 2 (tentative name). Second is building software assets in non-game entertainment. Taking into account the success of The Super Mario Bros. Movie, we will allocate funds to more actively pursue business opportunities that have an affinity with our game business, including but not limited to movies. Third is the foundation for maintaining and expanding our relationships with consumers. We will utilize funds to maintain and expand our touchpoints with consumers, centered on the Nintendo Account system. Furukawa also stated that funds will be dedicated to pursuing additional business opportunities to expand the company's assets beyond videogames. There's The Super Mario Galaxy Movie coming in April 2026, not to mention the Zelda live action film scheduled to air on March 26, 2027. Lastly, the Nintendo president aims to utilize the Nintendo Account, which has been created by more than 400 million people to date, to connect Nintendo with consumers and foster long-term relationships with them. This multi-sided strategy appears to be the best approach to engage with both existing and new fans, although, of course, only time will tell whether it pans out as the company hopes.

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