Ghost of Yotei co-director says only 10% of Sucker Punch would be really excited to develop a new Sly Cooper game: “It’s been a long time since Sly Cooper’s come out”
By Jordan Gerblick
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Ghost of Yotei co-director says only 10% of Sucker Punch would be really excited to develop a new Sly Cooper game: “It’s been a long time since Sly Cooper’s come out”
Jordan Gerblick
9 September 2025
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(Image credit: Sucker Punch)
Don’t hold your breath for a new Sly Cooper game, according to Sucker Punch’s Nate Fox.
It’s been 12 years since the last Sly Cooper game, 2013’s Thieves in Time, and a staggering 20 years since the last Sucker Punch Sly game, 2005’s Sly 3: Honor Among Thieves. And in case those facts alone aren’t enough to convince you the studio has, for now at least, moved on from Sly, just hear what Fox had to say about the series in a recent interview with MinnMax (queued up below).
For some context, host Ben Hanson asked Fox directly what percentage of Sucker Punch would be down to revive Sly Cooper, and Fox answered, “10%” to Hanson’s surprise.
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“It’s been a long time since Sly Cooper’s come out,” added Fox.
125 Rapid-Fire Questions About Ghost of Yōtei With Sucker Punch’s Nate Fox – YouTube
Of course, ultimately Sony holds the rights to the Sly Cooper IP, and it’s shown in the past that it isn’t averse to having other studios make Sly games, so never say never. Still, it’s discouraging but understandable hearing Fox put so much distance between Sly and the studio that put the franchise on the map.
Sucker Punch is on track to launch Ghost of Yotei, the highly anticipated follow-up to 2020’s Ghost of Tsushima, on October 2, and it’s been feeling pretty darn good about that release date ever since GTA 6 was delayed to May 2026 – so good that it’s still recovering from the hangover from its celebrations.
Ghost of Yotei won’t be too caught up in which Tsushima ending you chose, director says, because “both endings are valid” and the open-world sequel is set over 300 years later.
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Jordan Gerblick
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar’s west coast Staff Writer in 2021. That means I’m responsible for managing the site’s western regional executive branch, AKA my home office, and writing about whatever horror game I’m too afraid to finish.
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Ghost of Yotei director says “I would love to work on more Infamous” and “see a trilogy re-release,” but for now “Sucker Punch is a one game at a time shop”
“We’re all still hungover”: Ghost of Yotei director says the GTA 6 delay prompted Sucker Punch to party like rockstars – “That was a great day”
God of War director Cory Barlog’s next big Sony Santa Monica game is reportedly “not a new IP but it might feel like one” – and where fellow PlayStation studio Naughty Dog pivoted to Intergalactic, it seems it’s not sci-fi
I asked Ghost of Yotei’s creative directors all of my burning questions, and I don’t want to get your hopes up but Sucker Punch’s sequel sounds like feudal Red Dead Redemption 2
Ghost of Yotei won’t be too caught up in which Tsushima ending you chose, director says, because “both endings are valid” and the open-world sequel is set over 300 years later
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