Copyright Polygon

Alexandre Amancio — the veteran Assassin's Creed director responsible for 2011's Ezio trilog-capper Assassin's Creed: Revelations and 2014's Assassin's Creed: Unity — has announced his next project. It's a "horror extraction" game called Nightholme, and it's being made in Lisbon, Portugal by Amancio's new outfit, Studio Ellipsis. Nightholme is a large-scale player-versus-player-versus-environment game set in a corrupted fantasy world infested by Gloom. Rival teams of three players will explore its open world, hunting scary Nightwalker bosses as well as each other. Players take the role of Grimrunners who drink potions to evolve into monstrous forms as they play, dynamically adjusting their transformation in the course of each run. Of course, this being an extraction game, victorious squads will get powerful loot — Terror Seeds, which add new permanent abilities — and need to escape cleanly with it at the end. Studio Ellipsis released a trailer for Nightholme featuring some moody cinematics and pre-alpha gameplay, all emphasizing the game's strikingly exaggerated horror-fantasy art style. The studio boasts talent from Avalanche and Bungie as well as several Ubisoft studios, including Massive Entertainment. “After opening our studio doors last year, we’re thrilled to share our first game, Nightholme. Our team of both newcomers and industry veterans set out to create a one-of-a-kind multiplayer horror experience that’s as terrifying as it is unpredictable, where every match feels like its own unique story of survival,” Amancio said in a statement. “The last thing anyone needs is another generic multiplayer game, so with Nightholme we’ve made sure that we’re offering a fresh and exciting experience to fans of horror and extraction games.”