Every New D&D Feat In Forgotten Realms: Heroes of Faerûn
Every New D&D Feat In Forgotten Realms: Heroes of Faerûn
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Every New D&D Feat In Forgotten Realms: Heroes of Faerûn

🕒︎ 2025-11-08

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Every New D&D Feat In Forgotten Realms: Heroes of Faerûn

Sign in to your ScreenRant account Among all the new Dungeons & Dragons character options in Forgotten Realms: Heroes of Faerûn, the new feats might be the most impressive. The new book packs in a total of 34 feats, ranging from Origin feats selected at the start to Epic Boons acquired muchlater. These feats can be especially useful for campaigns set in the Forgotten Realms, as some tie directly into the lore of Faerûn. All the same, they should work in any setting, although you might want to change the names of a few if you're particularly concerned about flavor. All Origin Feats In Forgotten Realms: Heroes of Faerûn Origin Feats are earned when selecting backgrounds in D&D. Heroes of Faerûn adds 18 backgrounds in total, with eight associated Origin Feats. Most of these bear connections to factions of the Forgotten Realms, like the Harpers and Zhentarim, but the mechanics are more widely applicable. Feat Benefits Cult of the Dragon Initiate Dragon's Tongue - You know Draconic Dragon's Terror - Frighten enemies Inspired by Fear - Gain Heroic Inspiration by Frightening enemies Emerald Enclave Fledgling Speak with Animals Tag Team - Swap places with allies Harper Agent Thieves' Cant Instrument Training - Musical Instrument proficiency Distracting Melody - Distract enemies at a longer range Lords' Alliance Agent Inspiring Strike - Grant allies Heroic Inspiration Reassert Honor - Gain Advantage against specific enemies Purple Dragon Rook Entreat - Proficiency in Insight, Performance, or Persuasion Rallying Cry - Grant allies Heroic Inspiration Spellfire Spark Magic Absorption - Reduce damage taken from spells Spellfire Flame - Sacred flame cantrip as limited bonus action Tyro of the Gauntlet Stand as One - Prevent an ally from being pushed or pulled Vigiliant - Force disadvantage on attackers Zhentarim Ruffian Exploit Opening - Opportunity Attacks have advantage Family First - Use Heroic Inspiration for Intitiative advantage All General Feats In Forgotten Realms: Heroes of Faerûn General feats can be acquired by characters when leveling up, although some still come with specific prerequisites. Those without unique stipulations can be accessed by all characters from level 4 onward. Some, like Purple Dragon Commandment, will be particularly suited to distinct Heroes of Faerûn subclasses. Feat Benefits Cold Caster Ability Score Increase - Int, Wis, or Cha Cantrip - Ray of Frost Frostbite - Weaken enemy saving throws after dealing Cold damage Dragonscarred Ability Score Increase - Con or Cha Damage Resistance - Acid, Cold, Fire, Lighting, or Poison Fearsome Power - Use Dragon's Terror as bonus action Enclave Magic Ability Score Increase - Int, Wis, or Cha Friend to Animals - Advantage when Influencing beasts Two Hearts, One Mind - Cast beast sense with advantages Fairy Trickster Ability Score Increase - Dex or Cha Faerie Trod Trotter - Ignore Difficult Terrain when Disengaging Flustering Strike - Inflict disadvantage on enemies Genie Magic Ability Score Increase - Int, Wis, or Cha Wish Magic - Cast sorcerer spell as Magic action once per long rest Harper Teamwork Ability Score Increase - Dex or Cha Withering Wordplay - Use Help to inflict Disadvantage on enemies Inspiring Willpower - End Frightened and Paralyzed on allies Lordly Resolve Ability Score Increase - Strength or Cha Standard Bearer - Get allies out of Prone and boost resolve Mythal Touched Ability Score Increase - Int, Wis, or Cha Mythal Ward - Use reaction for magical effects after being hit by spells Order's Resilience Ability Score Increase - Strength, Wis, or Cha Resurge - Use 5 feet of movement to get out of Prone Stronger Together - Gain Advantage on Strength saving throws Purple Dragon Commandant Ability Score Increase - Strength or Dex Encourage Ally - Give allies temp HP Last Stand - Advantage on attack rolls while Bloodied Spellfire Adept Ability Score Increase - Int, Wis, or Cha Fueled Spellfire - Increase Radiant damage Searing Spellfire - Ignore resistance to Radiant damage Street Justice Ability Score Increase - Strength or Dex Headlock - Allies have advantage against creatures you grapple Sturdy Knot - Increase escape DC for bound creatures Tough Talk - Hostile attitude doesn't add disadvantage to Cha checks Zhentarim Tactics Ability Score Increase - Dex or Cha Retaliate - Make Opportunity Attack when hit with melee attacks Versatile Merc - Choose Expertise in one Proficient skill each long rest All Epic Boon Feats In Forgotten Realms: Heroes of Faerûn Epic Boons won't show up in most D&D campaigns, as these are reserved for the highest (and least common) levels of play. If you do make it to Level 19, though, Epic Boon feats are a fantastic reward for all the hard work. Feat Benefits Boon of Bloodshed Ability Score Increase (Any) Killer's Fortune - Gain advantage when enemies go down Power from Pain - Deal extra damage when Bloodied Boon of Bountiful Health Ability Score Increase (Any) Augmented Health - Gain more temp HP Superior Recuperation - Recover more HP Boon of Communication Ability Score Increase - Int, Wis, or Cha Cunning Speaker - Hostile attitude doesn't inflict disadvantage Gifted Interpreter - Understand any language Mental Communication - 120 feet of telepathy Boon of Desperate Resilience Ability Score Increase - Strength or Con Defense of Body & Mind - Bloodied grants resistance to all damage but Force Boon of Exquisite Radiance Ability Score Increase (Any) Eternal Rest - Creatures reduced to 0 HP can't become Undead Powerful Radiance - Deal more Radiant damage Boon of Fluid Forms Ability Score Increase - Int, Wis, or Cha Shapechanger - Shape-shift to other forms with temp HP Hardy Transformation - Gain more temp HP when shape-shifting Boon of Fortune's Favor Ability Score Increase (Any) Saving Throw Reroll Boon of Poison Mastery Ability Score Increase (Any) Antitoxic - Immunity to Poison Perfect Poisoner - Deal more Poison damage Boon of Revelry Ability Score Increase (Any) Inspire Dance - Cast Otto's irresistible dance with advantages Sing Out - Prevent enemies Charmed by Otto's dance from casting verbal spells Boon of Terror Ability Score Increase - Cha Fearless - Immunity to Frightened Flee, Fools! - Make Frightened characters flee Intimidating - Proficiency & Expertise in Intimidation Boon of the Bright Sun Ability Score Increase - Con, Wis, or Cha Daylight Presence - Radiate sunlight as bonus action Fortifying Light - Grant temp HP with Daylight Presence Boon of the Furious Storm Ability Score Increase - Int, Wis, or Cha Eye of the Storm - Resistance to Lightning & Thunder, Immunity when Bloodied Storm's Strength - Inflict Disadvantage against Lightning & Thunder spells Boon of the Soul Drinker Ability Score Increase (Any) Grave Resistance - Resistance to Cold and Necrotic damage Siphon Life - Regain 50 HP with reaction after downing enemy Feats are a great way to add flavor to leveling, and opting for an interesting one rather than typical stat increases can often be worthwhile. Thanks to Forgotten Realms: Heroes of Faerûn, you should have plenty to pick from in your next Dungeons & Dragons campaign. Your Rating 10 stars 9 stars 8 stars 7 stars 6 stars 5 stars 4 stars 3 stars 2 stars 1 star 0/10 Franchise Dungeons & Dragons Original Release Date 1974 Publisher TSR Inc., Wizards of the Coast Designer E. Gary Gygax, Dave Arneson Player Count 2-7 Players

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