Destiny 2’s latest game-breaking bug: Players can no longer respawn in solo activities… Like, at all
By Tim Clark
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Destiny 2’s latest game-breaking bug: Players can no longer respawn in solo activities… Like, at all
16 September 2025
Well, that’s a novel way to get people to stop playing I suppose.
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(Image credit: Bungie)
This afternoon my Destiny 2 clanmate texted me to say: “If you die in Solo Ops or Patrol you can no longer respawn 😂”. That can’t be right, I thought. That would be such a fundamental bug that it would effectively break the game. Anyway, I loaded in, did some testing, and you can probably guess where this is going.
We are investigating an issue where players are unable to respawn in Solo Ops activities after dying. We are attempting to solve this issue as soon as we’re able. More information will be provided when available.September 16, 2025
From my own experience, once you die the respawn button will appear after the usual countdown, but cannot be interacted with. In order to start playing again you either need to go to orbit (ie, leave the activity) or switch characters. Which is as big a problem as it sounds. The bug even seems to extend to Patrol zones, although I was occasionally able to self-revive.
Quite how long it will take to fix is anyone’s guess, but as you can tell by the tone of Bungie’s tweet, this is a four alarm fire. You cannot have players trying to complete every solo activity in the game on a single life. I would love to tell you I’m surprised that a bug of this size has made it into the live game, but as we’ve been writing about recently, Destiny 2 is currently in a parlous state, both in terms of its biblical-sized swarm of bugs and player sentiment towards the systemic changes introduced with the Edge of Fate expansion.
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Only this morning, I woke up to find a message from a different clanmate about a bug, this time involving a legendary sword that is one-shotting some of the hardest enemies in the game. The only criteria is you need to have no ammo and jump as you light attack with the sword.
The Most Broken Bug EVER Goldtusk IS BUSTED! No Ammo INSANE DPS One Shot BOSSES – Destiny 2 – YouTube
Meanwhile, the exotic hand cannon Sturm is still giving players a +380% damage buff to all outgoing ability damage. Needless to say that is very much not intended. So far, Bungie has disabled the hand cannon in the Trials of Osiris PvP mode, but let the bug slide in PvE. That’s probably because, with the community in near-constant tumult, the studio would rather not be accused of being the fun police.
Perhaps painting itself into a corner, on a recent Bungie livestream the developers said they were pausing any non-critical balance fixes, although Sturm surely qualifies as the kind of critical bug that will have to be fixed sooner rather than later.
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Anyway, here’s how you can take advantage of it for now:
This Game Breaking “Build” DELETES Bosses! Destiny 2 – YouTube
And whilst those bugs might sound fun, they are merely the wacky cherries on top of an otherwise fetid cake. Pay a visit to Bungie’s ‘Known Issues’ page for the Edge of Fate and you will find the Magna Carta of bug lists. Here are some random highlights:
Players can sometimes be killed immediately upon respawning in the Nightmare of Gahlran Pinnacle Op.
A number of Strikes are not completing properly after the final boss has been defeated.
Focusing engrams at a Vendor can cause the reward to drop at a lower Power level than what was displayed.
On and on it goes, so much so that I can only feel sorry for Destiny 2’s embattled community team, which forms the frontline when it comes to dealing with players’ understandable fury. No wonder they sound downbeat today:
It sucks that we’ve been unable to build positive momentum. Too many bumps in the road and missteps.I truly believe we are beginning to shift and head in the right direction.Roadmap to come, and I hope it helps us to rebuild trust as we move towards Renegades and beyond.… https://t.co/qpO0YAaorWSeptember 16, 2025
Still, at least Bungie has seen sense about the recent armor controversy and effectively given players the chance to earn what would have been a paid set of armor as an in-game reward instead. Although honestly the fact I’m giving credit for that is probably a form of Stockholm Syndrome at this point.
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With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in ‘co-op’ on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He’s almost certainly doing one of these right now.
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I have never known a Destiny 2 expansion with as many problems as Edge of Fate, and I’m worried the game may not survive them
Bungie continues to fire into its feet with both barrels: A new armor set in Destiny 2 has just been disabled because it makes the player who wears it completely invisible
Bungie promises to fix Destiny 2’s new metroid-style morph ball as it makes players sick and glitches out on ultrawide monitors
Boring, grindy and vindictive to veteran players: Destiny 2’s Portal is a complete failure, and Bungie needs to take drastic action if it wants the game to survive
[UPDATED] Bungie responds to outrage over its microtransaction rug pull by giving players the chance to earn what would have been paid cosmetic armor in-game
With Steam launch concurrents at an all-time low for Destiny 2’s latest expansion, I think Bungie is finally paying the price for years of mistakes—the biggest being the time it removed paid content
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