CDPR finally gives Cyberpunk 2077 players the option to remove its weirdest graphical feature years after modders already responded to fan requests
By Kaan Serin
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Cyberpunk 2077
CDPR finally gives Cyberpunk 2077 players the option to remove its weirdest graphical feature years after modders already responded to fan requests
Kaan Serin
11 September 2025
“Holy s**t. My dream has come true.”
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(Image credit: CD Projekt Red)
After five years and a feel-good comeback, CD Projekt Red is still improving its already-improved Cyberpunk 2077 with a new patch that adds a much-requested toggle alongside some other nice fixes.
Vignette has always been a controversial effect in Cyberpunk 2077. You probably recognize it as the darkened tint that stains the sides of the screen and becomes more prominent when crouched.
But despite being used to make UI more visible, a chonky number of online posts over the years have complained about the feature being distracting, ugly, or just plain annoying. Complaints about vignette actually became so prominent over time, modders eventually had to tackle the issue themselves.
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Cyberpunk 2077 patch 2.3 has PS5 Pro owners living their best life as V can now slice through Night City in 40fps on Quality Mode and 80fps in Performance Mode
Cyberpunkers can rejoice, then, for the recent 2.31 cyberpatch has “added a toggle to disable vignette” in the settings. And rejoice they are. “Holy s**t. My dream has come true,” one fan wrote on the game’s subreddit. “The vignette made me queasy after playing for about 30min, so I only played in short spurts.”
Elsewhere in the 2.31 patch notes, CDPR updated the new auto-driving feature so your vehicle can travel a little smoother by itself, overtake blocking vehicles, and bypass traffic lights (which shouldn’t be a problem because driving laws are beneath Night City’s police force, who only go ballistic when you slightly graze their cars.) “Free Roam mode has also been upgraded to follow traffic rules and navigate the city more reliably.”
The rest of the patch fixes bugs and other common issues, improves photo mode, and adds “various stability and performance optimizations.”
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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Cyberpunk 2077 patch 2.3’s new driving modes are inspired by chill YouTube videos of people cruising through Night City, and the GTA 5 fan in me is thrilled
From NG+ to full-body cyberware, here are 5 realistic Cyberpunk 2077 requests I’d love to see in the next update (if we get one)
Cyberpunk 2077 patch 2.3 has PS5 Pro owners living their best life as V can now slice through Night City in 40fps on Quality Mode and 80fps in Performance Mode
Cyberpunk 2 associate game director admits CD Projekt Red “are sometimes slower” than players would like, and yeah, I’d already made peace with the fact we’ll be waiting on this sequel for years
CDPR had a “do it but not force it” philosophy for Cyberpunk 2077’s Switch 2 port, with new features only being added if they were “genuinely good”
One more Cyberpunk 2077 delay for old times’ sake: the Nintendo Switch 2 version of patch 2.3 has been pushed back, but seemingly not for long
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