By Joelle Daniels
Copyright gamingbolt
While Gearbox Entertainment had already revealed the hardware requirements for the PC version of Borderlands 4, along with CEO Randy Pitchford providing more details about the title’s performance, the studio has now also revealed more information about the PC version. In an update on its official website, Gearbox has revealed the full list of graphics settings that players will be able to change, as well as the various accessibility features that can be used.
The graphics settings range from basic – like changing resolution and display mode – to more complex, providing players with options for different styles of resolution scaling, image upscaling, LOD options, and post-processing options. Finer details are also available to be changed in the game’s environments, including granular options like volumetric fog and cloud, the shadows cast by volumetric clouds, the quality of reflections, and even the density of foliage.
On the accessibility side of things, Borderlands 4 includes simple options, like subtitles, to more complex ones, including colourblind options for players that might experience deuteranopia, protanopia, or tritanopia. There are also additional options for audio, with some of the choices targeting relieving players that experience tinnitus. Other options include the ability toggle crouching and sprinting, and disabling head-bob. All-in-all, the accessibility options in Borderlands 4 are quite expansive. The title also features accessibility options for core gameplay, such as difficulty settings.
Other options that players can tinker around to their liking including a whole host of audio volume sliders, from music volume to dialogue volume, as and even granular choices for music volume depending on the situation. And once more, we get to see the humorous bespoke volume slider that for dialogue by Claptrap.
Earlier this week, Pitchford had taken to social media to talk about how Borderlands 4 is expected to be essentially unplayable for PC users that can’t meet the minimum hardware requirements for the game. Responding to an early preview for the title, Pitchford was surprised that the title was running at all on the player’s system, let alone running at smooth frame rates of between 55 and 60 FPS.
“The expectation for using a below min-spec machine should be that the game is unplayable,” said Pitchford. “That the game runs at all on your system is a miracle. That you can get 55 – 60 fps out of heavy combat is actually incredible given how the engine and what’s going on under the hood.”
However, the writer for the preview eventually admitted that there were hardware faults with his PC to do with his power supply unit. This led to performance issues despite the PC being well over the minimum hardware requirements. Getting the PSU fixed has seemingly made the title run smoothly since then.
Borderlands 4 is coming out later this week, on September 12, on PC, PS5 and Xbox Series X/S. A version for the Nintendo Switch 2 has also been confirmed, albeit slated for a later release date of October 3. As you wait for the upcoming looter shooter, check out how the title promises more mayhem, mobility, and loot than ever before.