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Bayonetta director Hideki Kamiya throws down the gauntlet, says if Hideo Kojima doesn’t make another PT, ‘Maybe I’ll give it a go’

By Joshua Wolens

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Bayonetta director Hideki Kamiya throws down the gauntlet, says if Hideo Kojima doesn't make another PT, 'Maybe I'll give it a go'

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Bayonetta director Hideki Kamiya throws down the gauntlet, says if Hideo Kojima doesn’t make another PT, ‘Maybe I’ll give it a go’

Joshua Wolens

9 September 2025

But it wouldn’t be horror. So there’s one wrinkle right at the start.

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(Image credit: Konami)

I’ve said it before, and I’ll say it again: No game that actually exists can ever measure up to the games that got killed before they were released. Prey 2? Fallout Van Buren? Neither came out, so they get to exist in the realm of imagination forever, perfect and beautiful.

The most recent king of the genre is, I reckon, PT—Hideo Kojima’s playable teaser (get it?) for the now-cancelled Silent Hills, made in collaboration with Guillermo del Toro. Konami has effectively obliterated all trace of the game from existence, but that doesn’t mean people don’t reflect wistfully on what could have been.
People like, for instance, Bayonetta director Hideki Kamiya (via IGN), who recently returned to one of his year-old threads on X to throw down the gauntlet over the game (kind of, in a very polite interpretation of throwing down a gauntlet). Per IGN’s translation of the original Japanese, Kamiya wrote, “If it’s impossible to resurrect PT, Kojima should make a new game in the same style… If Kojima doesn’t do it, maybe I’ll give it a go.”

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A Kamiya-helmed PT sounds, well, kind of baffling. But baffling in a way I wouldn’t mind seeing. It would also be very different from Kojima’s effort: “I hate horror though, so it wouldn’t be horror… plus, I have no ideas.” Sounds like a winner. Someone cut this man a cheque.

Kamiya’s a well-documented PT fanatic, despite his professed dislike of horror. Indeed, the thread he returned to in order to make the challenge above was one in which he wrote that The Exit 8 ought to be regarded as a kind of “PT-like,” but that PT’s damnatio memoriae meant modern players didn’t quite make the connection.

“That’s how innovative PT was,” wrote Kamiya (translation by Automaton), “completely unique and without precedent, not to mention hugely influential on the developers who followed.” Who knows? Perhaps the upcoming Kojima-led horror game OD will fill the PT-shaped void in our lives and cultural memory?

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Joshua Wolens

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One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.

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