Copyright vg247

Fixed an issue where combat dive could break when diving uphill. Fixed an issue where players would detach from ziplines when entering at high speed. Improved steady aim and sight centering for more consistent precision. Fixed an issue where movement could interrupt steady aim. Adjusted misaligned character hitboxes for upper body and head to better match the visual models. Fixed an issue where the jump animation could play twice when aiming down sights. Landing animations now have their animation path properly centered, instead of shifting to the side when landing. Fixed an issue where jump inaccuracy could linger too long after landing. Fixed a visual issue causing weapons to appear rotated incorrectly after spawning. Fixed an issue where throwing grenades from prone could make players appear standing in third-person view. Fixed an animation delay when opening doors while sliding. Fixed an issue where players could get stuck while vaulting over certain objects. Fixed a visual issue where dead players appeared alive while swimming. Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget. Fixed an issue where getting killed by a mine would highlight it in the killcam. Fixed a camera jitter that could occur when entering ladders and looking down. Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles. Fixed an issue where weapons of other soldiers could clip through walls when they entered your view. Fixed an issue where pistols disappeared while swimming. Improved lighting precision for visibility while hip-firing and aiming down sights. Reduced occurrences of bouncing or landing issues when dropping onto certain objects. Fixed an issue where the killer snapshot sometimes did not display in the killcam. Small improvements to weapon and camera sway for smoother movement. Fixed an issue where enemies could take melee damage in protected vehicle seats. Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle. Fixed an animation issue where repeated vaulting could cause incorrect hand placement. Fixed an issue where simultaneous melee hits could make an enemy briefly invisible Fixed an issue where soldier heads briefly disappeared during redeploy transitions. Improved training path progression display to better match actual unlocks. Fixed an issue where friendly players could clip into each other when climbing ladders. Fixed an issue preventing vaulting directly from a slide. Fixed an issue causing the camera to rotate abruptly after a takedown. Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen. Improved stab animations when reviving with drag and revive. Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly. Fixed a camera clipping issue when going prone while strafing. Fixed a missing third-person animation when transitioning from prone to sprint. Fixed an issue where falling while sprinting caused incorrect hand movement. Fixed visual clipping when soldiers stood too close to glass doors. Fixed jittery aim animations in third-person when mounted. Fixed a bug where mounting near walls prevented aiming left or right. Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly. Fixed an issue where third-person hit reactions were missing when hit while mounted. Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched. Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls. Fixed an issue where taking melee damage interrupted weapon fire. Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps. Improved vaulting, parachute, and door-opening animations for smoother transitions. Fixed rare animation freezes for friendly soldiers reloading off-screen. Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay. Added parachute customization for soldiers. Prevented unintended shoulder bump animation when equipping a weapon while sprinting. Improved ragdoll impacts for more consistent and reliable reactions. Improved stance transition and landing animations to settle faster and feel smoother.