All cheats and console commands in Europa Universalis 5
All cheats and console commands in Europa Universalis 5
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All cheats and console commands in Europa Universalis 5

Siddharth Patil 🕒︎ 2025-11-05

Copyright sportskeeda

All cheats and console commands in Europa Universalis 5

Europa Universalis 5 is the latest in Paradox Interactvie's beloved grand strategy game. Since it is the most advanced series entry yet, it is also the most complex under the hood. As such, there are hundreds of cheat console commands for players to tinker around with.This guide details all console commands for Europa Universalis 5 for PC. Read on to know more.All console commands and cheats in Europa Universalis 5Commands can be entered by typing in the command and the associated parameter (if any) via the console while in-game. Here is the full list:CommandEffectoos_prompt []Shows the oos_prompt windowoos_dumpDumps OOS infoprint_randomlogPrints the current randomlogforce_oosForce a desync, modifies the random countforce_resyncHost will force a resync in an MP gameevent [eventid] [target]Trigger an eventManpoweradds currency (Manpower)Sailorsadds currency (Sailors)cashadds currency (cash)Stabilityadds currency (Stability)WarExhaustionadds currency (WarExhaustion)Inflationadds currency (Inflation)Prestigeadds currency (Prestige)ArmyTraditionadds currency (ArmyTradition)NavyTraditionadds currency (NavyTradition)GovernmentPoweradds currency (GovernmentPower)Karmaadds currency (Karma)ReligiousInfluenceadds currency (ReligiousInfluence)Purityadds currency (Purity)Honoradds currency (Honor)Doomadds currency (Doom)RitePoweradds currency (RitePower)Yanantinadds currency (Yanantin)Righteousnessadds currency (Righteousness)Harmonyadds currency (Harmony)SelfControladds currency (SelfControl)YesMantoggles the cheat mode YesManNoMantoggles the cheat mode NoManWatchWindowstoggles the cheat mode WatchWindowsLoadingScreentoggles the cheat mode LoadingScreenInstantMovetoggles the cheat mode InstantMoveInstantSiegetoggles the cheat mode InstantSiegeNoRandomtoggles the cheat mode NoRandomFastDiplotoggles the cheat mode FastDiploDelayDiploReplytoggles the cheat mode DelayDiploReplyInstantWartoggles the cheat mode InstantWarInstantConstructiontoggles the cheat mode InstantConstructionInstantConquistadorstoggles the cheat mode InstantConquistadorsInstantCasusBellitoggles the cheat mode InstantCasusBelliInstantExplorationtoggles the cheat mode InstantExplorationInstantMissiontoggles the cheat mode InstantMissionFastRebelstoggles the cheat mode FastRebelsByPassRequirementstoggles the cheat mode ByPassRequirementsRemoveFogOfWartoggles the cheat mode RemoveFogOfWarno_peace_dealstoggles the cheat mode no_peace_dealsrecalc_cached_dataRecalculates the cached data in the gamestate which is not persisted in the savegameupdate_pop_cacheRecalculates the cached data related to pops in the player countryform_union []Form a union with another countrychange_government []Change government of your countryparliament_issue []Change parliament issue in your countryend_parliament_issueEnds a parliament issue in your country with successignore_paused_time []Make the time smoother to ignore that the game is paused so animation can run even when the game is paused.discover [ / all]Discover one or all locationsdiscover_area [ / all]Discover one or all areasoverride_scale_time [ ]Override the scale for gfx time based on game speeddebug_animation_timeIgnores pause and overrides scale time setting it to 1.0.change_devastation [ ]Changes devastation, quantity is expected to be between 0.0 a 1.0ftick_population []Montly tick for population in a locationweather [ ]Creates a new weather in target locationchange_control [ ]Changes Control, quantity is expected to be between 0.0 a 1.0fchange_winter [ ]Changes winter level, level is expected to be between 0 to 3reload_terrain2_materials [eventidverbose]Reload terrain2 texturesprint_selected_illustration_info [eventid] [verbose]Prints debug info about selecting a illustrationprint_selected_images_infoPrints debug info about image selection in the illustration of an eventMapObjects.CheckLocators [[optional] numbers of pixels to search for other location]Checks what locators are inside the province that should contain themPrintLocationBiome [[optional] location id to print biome for]Prints the biome of the hovered (or entered as argument) locationfamineCompletely wipes food stockpiles in markets and provincesbuild_everything [ / / / all]Build everything possible in a location / country or regionlist_dhe_forLists what DHEs were fired for a tagCities.PrintUsedSchematicsPrints a list of all of the schematics used in city mesh listsMapObjects.DebugDefaultLocatorTransformsGenerates debug lines for game object locator default placementreload_pin_collectionsReload Pin Collectionsspawn_in_every_locationSpawn an schematic of the desired type in every location. It can be limmited in fov, fow or playerevent_probabilities [ [lean]]Dump in error log of breakdown of events (triggers, probabilities...) for the on_action in input. use 'lean' option for a simpler breakdown. limited to the following on_action: monthly_country_pulse yearly_country_pulse biyearly_country_pulse four_yearly_country_pulseMap.SavePNGScaled [] [] [ Should render flat (optional)]Save a png of the map with a specific color mode with a selected sizeinspect_player_countryOpens the inspector with the player countrycopy_mouse_posCopies the mouse position into the clipboardunit_viewerUnit Viewer Dockableunit_age []Forces a Debug age for all units on screenstart_location_gfx_testStarts gfx location testsstop_location_gfx_testEnds gfx location testsecs_scene_viewer_dockableEcs Scene Viewer Dockableportrait_editorOpen the portrait editorPortrait.ClearCacheClears the portrait cache. Forces all portraits to refreshmesh_importer_browserMesh Importer Browsermesh_importerMesh Importerecs_dependency_editorECS Dependency Graph Editorinit_flow_editorInit Flow Dependency Editorupdate_flow_editorUpdate Flow Dependency EditorAdjacencies.RebuildRebuild all adjacenciesspawnline [] [ (no spaces)] [ (no spaces)]Spawns specified line between 2 positionsclearlinesClear linesspawn_schematic [schematic name]Runs entity schematic with the specified parametersclear_spawned_schematicsRemoves all debug entities (spawned via spawn_schematic)Ecs.RunRenderingBenchmark [Schematic name] [Number of instances] [Duration (s)]Executes the ecs rendering benchmarkspawnentity [] [ (optional)]Spawns specified entity at cursor positionspawnentity_at [] [x] [y] [ (optional)]Spawns specified entity at xy-positionlist_entity_nodes [{entity name}]Shows a list with the names of the nodes of the specified entitylist_entity_submeshes [{entity name}]Shows a list with the names of the submeshes of the specified entityclearspawnedentitiesClears entities spawned with spawnentity commandMapObjects.GenerateGameLocators [] [ (optional)]Generates locators for the game's map objectsMapObjects.DebugPrints out map object debug informationCamera.DebugPrints out camera debug informationCamera.SaveSave camera positionCamera.LoadLoad camera positionCamera.SetTransform [X] [Y] [Z] [Zoom] [Pitch] [Yaw]Sets camera transformMap.SavePNG [] [] [ Should render flat (optional)]Save a png of the map with a specific color modeterrain2.reload [data source ('empty' or 'dataset')]Reloads the terrain or terrain related assetssave_game_analyzerOpen the save game analyzerentity_designerOpens the Entity Designer Previewerentity_designer_node_editor [Name of the schematic to open]Opens the Entity Designer Node Editorupdate_graph_nodeeditorUpdate Graph Editoranimation_editorOpens the Animation Editorscene_editorOpens the Scene Editorentity_editorEntity Editor Dockablegui_animation_curve_editorGUI Animation Curve Editor Dockablegui_animation_editorGUI Animation Editor DockabletweakSpawns a tweaker GUIdump_tweakablesDumps all available tweakables to the specified file in the user folder.gui_data_profilerGui Data Profilerlog_viewerLog Viewer Dockablelog_statusLog Status DockableScript.Profiling.GuiShow script profiler guiscript_docsPrints script documentationScript.Profiling.StartStarts capturing script profiling dataScript.Profiling.StopStop capturing script profiling dataScript.Profiling.RestartStop and then restart capturing script profiling dataSession.GetEnabledDLCsGets the enabled DLCs for this sessionsavegames.sync_cloud_filesSynchronize cloud saves (only needed for POPS/PDX SDK cloud savesparticleeditorParticle Editorshader_editorShader Editor Dockablecompound_nodeeditorCompound Node Editordata_types_explorerOpens the data types explorer dockabledrawcmdsviewerDraw Cmds Viewertools.skinsSkin EditorscreenshotTake screenshotsettingsSpawns a settings GUI with an optional argument for an initially selected categorytextureviewerTexture ViewertexturelistTexture Listsdk.testloyaltyrefreshRequest new inventory statussdk.inventorylistList all items in inventorysdk.testloyaltyinventorySend campaign event to gain a test item in Mariussdk.istelemetryenabledIs telemetry enabled?RandomLogToggles random loggingmeasure_frame_time ["start" or "stop" measuring]Measures avg/min/max frame time and prints the result to debug.log once stoppedio_statsToggles IO Statsio_stats.ResetResets IO Statsnet_statsToggles Net Statsnet_stats.ResetResets Net Statsmemory_statsToggles Memory Statsmemory_stats.ResetResets Memory Stats3dstatsToggles 3D Stats3dstats.EnableGfxZoneStatsToggles 3D Gfx Zone Stats3dstats.EnableTextureStatsToggles Texture Stats3dstats.EnableDescriptorStatsToggles Descriptor StatsMipLevelDebugToolToggles MipLevelDebugToolGUI.AnimationTimeline.LogStatsDump stats of the GUI Animation Timeline system to the debug log.audio.list_eventsList audio eventsaudio.play_event [Audio event]Play audio eventaudio.cpu_info [RTPC name] [RTPC value]Shows current cpu usageaudio.set_rtpc [State name] [State value]Set Wwise RTPCaudio.set_state [Switch name] [Switch value]Set Wwise Stateaudio.set_switchSet Wwise SwitchLocalization.ToggleSkipDataSystemInLocOutputDon't run the data system at all in locLocalization.ToggleIncludeKeyInLocOutputIncludes the loc key in localization outputLocalization.ToggleOnlyKeyInLocOutputShows only the loc key in localization outputrendertypeReports what render backend is usedDebug.TextureMode [Name of debug mode]Enables a texture mode for debuggingvsyncToggle main swapchains vsyncswapchain.buffersQuery/Set swapchain buffersgfx.reloadtextureReload texturesFullSettings [Optional file where the full settings will be saved]Generates a settings with all the options, even unmodified onesThreading.TaskThreadCount [The number of task threads]Set or get the number of task threadsloglog list: Print a list of all log categories and sinks - log [on/off/level]: Turn all logs on/off or set global level - log "[Format Pattern]" Set global format pattern - log "[Category]" [on/off/level]: Turn all logs on/off or set level for Category - log "[Category]" "[Format Pattern]" Set format pattern for CategoryLog.ClearErrorLogClears out error.log and resets the error countLog.ClearAllClears all logslog_ticktask_performanceStart outputing ticktask performance data to profiling.logai_currency_missesPrints the missed ai currency modifiers to log fileTickTask.GraphOpen a graph view of the tick tasksTickTask.ListOpen a graph view of the tick taskswrite_execution_flow_graphsExecution Flow GraphsCrashReporter.SimulateCrashSimulates a crash (resulting in the game exiting).CrashReporter.DeleteCrashDataDelete local crash dumps older than X days.minidump [file path]Creates a minidumpgfx.skinselect active gfx skinDockables.Create [Dockable name]Create dockableDockables.CreateUserLayout [Dockable layout name]Create a new user layout copy of current layout, with new name.Dockables.SaveUserLayout [Dockable layout name]Save current layout to disk as user layout, optionally under a new name.Dockables.DeleteUserLayout [Dockable layout name]Delete layout as user layoutDockables.ShowLayout [Dockable layout name]Show an existing (user) layout, hide current layoutDockables.HideLayoutHide any shown dockable layoutDockables.ShowManagerShow dockable layout managermap_editorToggle map editorAudioPersistentObjectManager.PostAudioEventRuns an audio even on a "persistent" audio objectDebug.Achievements.ToggleDebug []Puts the achievements system in debug modeDebug.Achievements.ListAll []Puts the achievements system in debug modeDebug.Achievements.ResetAllLocks all achievements againswitchlanguage [language name]Reload localization files and switch languagereload [file name]Reloads assetstimeShows timecrashCause the application to crashdebug_modeToggles debug moderelease_modeToggles release modeGUI.CreateWidget [File name] [Widget name]Create dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_windowGUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered]Create dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_windowGUI.ClearWidgetsClear dummy widgetpseudoLocEnable/Disable Pseudo Localization on Text Widgetsdump_data_typesdumps the registered data typesexplorerShows an object explorer windowexplorer_resetResets the object explorer position and defaultsMusic.StopTrackStops the currently playing trackMusic.PauseFactorShows or sets the current pause_factor of the music systemMusic.PlayTrack []Plays the specified trackMusic.ResetResets the music systemMusic.ListTracksLists all registered music trackshelplogPrint out all console commands to game.log file.help [command name]Print out all console commands or a specific command description.versionPrints the version to the console and the game log.endgameForces the endgame screen to appear.tick_day [number of days]Ticks any number of daysload [file name]Load gamestate from savegame on disktest_saveCheck save and load persistencesave [file name]Saves current gamestate to disksave_replay [file name]Saves current recorded replay to diskobservestart observing the gamewatchEnables watch windowserrorShow errors in logclear_poolsClear UI poolsclear_mapClear map (just for debugging)gamelogShow game logaction_timerDump times to process each action typet []Change player to specific country name (only unique prefix needed)tag []Change player to specific tagai []Create/disable AI for tagbraindeadai []Enable/disable brain dead AI for tagclear_ai_objectives []Clears AI military and diplomatic objectives for tagsubject_stance [, ]Set subject stance for tagai_recalc_strategy ['hourly'/'daily', ]Recalculate AI strategy for all countriesai_tactical_dryrun ['hourly'/'daily', ]Run tactical AI without executingai_tactical_print ['hourly'/'daily', ]Run tactical AI and print resultsai_tactical_execute []Run tactical AI for single countryai_daily_dryrun []Run AI daily tick without executingai_daily_print []Run AI daily tick and print resultsai_daily_execute []Run AI daily tickai_monthly_dryrun []Run AI monthly tick without executingai_monthly_execute []Run AI monthly tickai_monthly_printRun AI monthly tick and print resultsai_recalc_peace_dealsRecalculate AI peace dealsenable_all_commands []Be the QA you always dreamed to berecalc_trade_path_cacheRecalculate all trade path cachesai_currency [, , ]Evaluate additional currency for AIai_monthly_currency [, , ]Evaluate additional monthly currency for AImapmode []Give select unit to target countrygive_units []Give select unit to target countrykill_all_units []kill all units in target countrykill_unit []kill the unit with this ID, kills selected unit when no id is suppliedresupply_all_units []max food for all units in target countrydamage_all_units []damage all units in target countryworld_leviesraise all levies in the worlddebug_estate_logicruns some estate logic for debugstart_annex []starts an annexation of the given countrylose_to []makes the player lose to the target countrycb []add a cb on target countrylend [ ]lend money to target countryspy [ ]adds spies to your network in a target countryfavor [ ]adds favors in a target countrytrust [ ]adds trust in a target countryrebel_progress [ ]Adds rebel_progress to a rebelset_societal_value [ ]Sets the societal valueadd_subunit []Adds a subunitestate_satisfaction [ ]Adds satisfaction to an estateestate_gold [ ]Adds gold to an estatedisease []Spawns a Diseasebuilding [ ]Adds a building to a locationadd_random_trait []Adds a ruler trait to a characteradd_trait []Adds a specific trait to the rulerset_adm [ ]Sets adm ability for a characterset_dip [ ]Sets dip ability for a characterset_mil [ ]Sets mil ability for a characterbankrupt []Bankrupts a nationremove_bankruptcy []Removes the bankruptcy modifier from a nationopinion [ ]Adds Opinion for target country versus playerconvert_character [ ]changes religion of a characterkill_character []Kills a characterimpregnate []Impregnate a charactergive_birth []force a pregnant to give birthkill []Kills a charactersuicide []Kills a character, defaults to yourselfcolonize []creates a colony for target locations' provincecolonize_and_finish []creates a colony for target locations' province and then finishes the colonial charter immediatelyfinish_colony []finishes a colony for target locations' colonial charterfinish_all_coloniesfinishes a colony for target locations' colonial chartermove_random_pop [ ]moves a random pop from source to destinationpopulation []changes a location's populationfinish_constructions []finish all constructions in a locationchange_garrison []changes a location's garrisonfreeze []freezes a sea locationthaw []thaws a sea locationrecalc_loc []recalcs modifiers in a locationpirate []adds a pirate to the areaimperial_authority []adds a imperial_authority to the hreannex []Player annexes a tagreset_agendasResets agendas in parliamentwar_on_player []A declaring country optionally followed by the victim (defaults to player)declarewar []A victim country optionally followed by attacker (defaults to player)revolt []A revolt starts in target countryreligion []changes religionculture []changes culturecultural_tradition [ ]changes cultural Traditioncultural_influence [ ]changes cultural Influencelocation_language_loc [ ]outputs missing location locs to the error log by language or dialectdialect_override []overrides all dynasties, characters, locations display names with this dialectconvert []changes religion of all pops in location to state religionwin_siege []forces a siege to be won in the target locationeconomyresets the pop demands and processes the marketsset_flag []overrides this country's flagcoa []dumps the country's COA representation to error logcoa_export []dumps COAs that start with this string to your documents. If the argument is 'random' it will generate 100 random COA based on the current player country. If you leave the string empty it will output all CoA in the game!no_owner_popsdumps to the error log any locations that have no pops of the location's ownerbuildings_over_limitdumps to the error log any buildings that have a level set that is above the maximumslaveryticks the slavery processraid []raids slaves from the target locationbuilding_queue_stats []Shows queue of buildings in AI memoryrun_select_expand_objectives []Runs the select expand objectives for the countrybuilding_queue_buildings []Shows which buildings are on the building queuebuilding_queue_top []Shows the top 5 candidates in a building queue in AI memorybuilding_queue_clear []Clears all candidates in a building queue in AI memorynumber_of_buildings []Shows building numbersmake_subject [ ]makes subject out of a countryoccupy_location []occupies a locationoccupy_floodfill []occupies a locationoccupy_country []occupies a countryoccupy_province []occupies a province, only locations belonging to nations at war with the playeroccupy_area []occupies an area, only locations belonging to nations at war with the playeroccupy_region []occupies a region, only locations belonging to nations at war with the playerconquer []conquers a locationconquer_country []conquers a countryconquer_province []conquers a province definitionconquer_area []conquers an areaconquer_region []conquers a regionchange_dynastic_name []Changes dynastic name of a countryremove_location_from_all_ios []removes location from iosage []changes the agesituation []activate situationmonthly_situation []ticks a month for a situationdisaster []activate disasterchange_date []changes the dateadd_institution_progress [ ]adds institution progressdynasties_reportwrites out the dynasty per countryformable_reportwrites out the formables without advancescontent_reportwrites out the amount of unique content per tagseazone_reportchecks if any seazone has any errorsbuilding_reportreports the base upkeep cost for all buildingsarea_reportchecks if any areas have any problemsmapmode_reportchecks if any mapmode is missing a tooltipicon_reportchecks if any icon database is missing a tooltipbad_goodschecks if any locations have bad raw materialsoverpopulationwrites out the locations with overpopulationsocietal_values_reportchecks if all societal values have enough impact itriver_validation_reportchecks if the river bitmap is validwrite_popdatawrites out pop informationprint_location_listWrites data about locations in a csv formatprintmap [] [] [ Should render flat (optional)]Writes out the current worldmap to filesetup_editorToggles the setup editor.pop_editorToggles the pop editor.cd_pop_editorToggles the CD pop editor.war_viewerToggles the War Viewer.ai_currency_viewerToggles the Ai Currency Viewer.ai_diplomatic_objectives_viewerToggles the Ai Diplomatic Objectives Viewer.ai_targets_viewerToggles the Ai Targets Viewer.port_editorToggles the port editor.institution_editorToggles the institution editor.road_editorToggles the road editor.playersLists all players on serverkick []Kicks a player with the given namenew_culture []Makes a new culture for the player with the given namemerge_culture_group []Merges a culture groupupdate_charactersUpdate character counts for playercreate_character [] [lowborn/random/new]Create a Characterartist []Create an artistworkofart [ [ []]]]Create a work of artpolicy []changes a policyborder_distance []gets border distance between current and given countrydiplomats []Gain diplomatic actionsstockpile [ []]Stockpile goodsreform_desire []players religion gets reform desireadd_core []Add a core locationmaritime_presence []Add maritime presence to seazoneadd_research []Gain Research Progreesslist_bankruptciesShows a list of all bankrupt countrieslist_high_debt_countriesShows a list of all high debt countriesshow_diplomacy_statsShows the diplomacy statsrun_economy_statsRuns the economy stats gatheringshow_economy_statsShows the economy statsshow_saving_mode []Shows the saving mode a country hascalc_threat_level [ ]Shows the threat level second nation poses to first nation 0-1codetestCommand for easy code testingresearch_allResearched all advances in all treesfinish_current_religious_focusCompleted progress on current religious focusintegrate_allIntegrates all provincesantagonism [[] ]Gives antagonism centred on nations capital or location parameter if suppliedfinalise_resolution []Finalizes a resolution in an IOcreate_pu []Creates a personal union with another countryresearch []researches a specific advanceembrace_allEmbraces all active institutionsevent_countsPrint event debug countstrigger_animationsTrigger a named set of animationseffect [{effect script}]execute effectrun [{effect file}]execute effect file in /runtrigger [{trigger script}]test trigger scriptclearClear console.Camera.Goto []Moves the camera to a locationcopy_dna []Copy/shows adn of a characterHow to enable console commands in Europa Universalis 5The console must first be enabled before use (Image via Paradox Interactive)As with other similar simulation games, the developer console to enter these commands will not be available from the get-go and must be enabled first. Once enabled, press the Tilde key on the keyboard to use it. Here's how to do it:On Steam:Open the Steam library and click on the gameRight-click and select PropertiesUnder General, add -debug_mode to Launch OptionsStart the game and enable the consoleVia Launcher:Open the game's launcherSelect Game SettingsLaunch the game via the Open game in Debug Mode optionOn Windows:Open the game file folderFind the .exe file in the binaries folderRight-click the game shortcut and select PropertiesAdd -debug_mode at the end of the target field path and saveStart the game via this shortcutEuropa Universalis is available to buy on PC exclusively.

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