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Searching for card locations in The Outer Worlds 2 isn't something you're likely to be doing until you get the Collection of Rogues quest. After you finish Paradise Island, you can head to Free Market Station, where you'll find Fionna F. Walker in the upstairs room of The 2nd Choice. This specialist Sub Rosa merchant is an avid collector of Tossball and Pitchball Cards, and she challenges you to beat her collection. The prize? Access to her inventory of weird and wonderful weapons and armour, including some of the strangest in the game. It's worth grabbing any Tossball or Pitchball Cards you see either way, since they give you a buff for each one. Below I've included 25 card locations (the number you need to beat Fionna) that you can grab early in the game. I've also included details about what Fionna sells once you've amassed the cards. Outer Worlds 2 Tossball and Pitchball card locations As said, you need 25 cards overall to beat Fionna F. Walker's collection, so here's where to find them all as early as possible. Most of these are located in the first region of Paradise Island, but you can find a few on Free Market Station and the final few are in Golden Ridge. There are, of course, more cards than just these, but these will get you fixed for the quest. Paradise Island card locations Free Market Station card locations Golden Ridge card locations How to complete the Collection of Rogues quest Once you have 25 cards, you can head back to Fionna F. Walker and show off your collection. She'll be dismayed at your meticulously scrounged cards and will relent, letting you into the backroom where you can purchase her special gear. Most notably, she sells: Spectrum Dance Saber (sword): Perform the prompted dance action to keep the beat alive!Pitchball Machine (rocket launcher): Fires explosive pitchballs (damage increases with the number of collected Tossball and Pitchball Cards).A New Point of View Mk 2 (helmet): See the world through a cutting-edge digital filter! If you are defeated while wearing this helmet, you may pay 2,000 bits to continue. Upon revival, +50% damage resistance for 30 seconds.Jackpot (hammer): Hit at least three times for a free spin. Match two reels for a prize, three for a jackpot. Just to further explain the two more vague items, the Spectrum Dancer Saber adds a rhythm game to melee combat, where if you time it right, you can inflict enemies with an ailment matching the colour of the note. After enough successfully timed attacks, you'll enter a mode where the saber will flash between all the colours, inflicting conditions based on which colour it is when it hits, pretty fun! Jackpot, on the other hand, is a two-handed hammer with a slot machine wheel inside. Every three hits it'll spin, rewarding you with either zilch, or 10, 20, 50, or 100 bits depending on what the slot machine lands on.