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No Man’s Sky’s latest update “stretched our engine limits” on the 9-year-old game, but Hello Games dev says it’s “satisfying to see the fruits of that labour”

By Issy van der Velde

Copyright gamesradar

No Man's Sky's latest update stretched our engine limits on the 9-year-old game, but Hello Games dev says it's satisfying to see the fruits of that labour

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No Man’s Sky

No Man’s Sky’s latest update “stretched our engine limits” on the 9-year-old game, but Hello Games dev says it’s “satisfying to see the fruits of that labour”

Issy van der Velde

12 September 2025

Dive! Dive! Dive!

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(Image credit: Hello Games)

I’ve written a lot about the excellent new ships you can build thanks to the latest free No Man’s Sky update, but one feature I haven’t touched on is your ability to skydive out of them from low orbit. That’s right, it’s basically Halo ODST or Mission Impossible now. Turns out, skydiving really pushed the game to its limits, but one developer is very proud of the end result.

The new Corvette class spaceships are fully customizable. People have been making the Eye of Sauron, and several ships that have horrified Hello Games CEO Sean Murray.
But thanks to the new exit ramps and doors on these ships, they allow you to spacewalk or skydive onto a planet. It’s a very cool system, one that makes you feel like a daring explorer or space pirate.

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New No Man’s Sky update is so big “the game has had to be reworked” for its features, including “huge” interactive spaceships that are basically buildings with wings

No Man’s Sky’s new update gave players the ultimate spaceship sim, so of course they immediately built a space forklift, Lord of the Rings’ iconic tower, and an entire castle

No Man’s Sky hits a Steam player high it hasn’t seen since the survival game’s disastrous launch 9 years ago, thanks in part to yet another free update

“Skydiving stretched our engine limits, to the point that some biomes (even a few weeks before release) had drastic fps drops with the combination of a slow descent and so much of a planet in view,” tweets Martin Griffiths, engineer programmer on No Man’s Sky.”

A beautiful shot and one that makes us super happy to see – skydiving stretched our engine limits, to the point that some biomes (even a few weeks before release) had drastic fps drops with the combination of a slow decent and so much of a planet in view:It took the combined… https://t.co/B4CJvfbiLySeptember 11, 2025

Griffiths writes this as a reply to a screenshot showing a player skydiving as ships fly above the surface of a mountainous planet below. The trails of their engines streak behind, creating a gorgeous image. It’s a phenomenal sight to behold, and highlights even further how impressive the lack of visible loading screens between space and planets is in this nine-year-old game.
“It took the combined effort of both technical artists and coders to make this new feature so seamless, as it is now,” Griffiths continues. “It’s satisfying to see the fruits of that labour!”
So, next time you jump out of your Corvette and plummet planetside, take a moment to appreciate all the hard work that went into making it possible.

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I’m Issy, a freelancer who you’ll now occasionally see over here covering news on GamesRadar. I’ve always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you’ll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I’m currently clearing my backlog and loving Dishonored 2.

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New No Man’s Sky update is so big “the game has had to be reworked” for its features, including “huge” interactive spaceships that are basically buildings with wings

No Man’s Sky’s new update gave players the ultimate spaceship sim, so of course they immediately built a space forklift, Lord of the Rings’ iconic tower, and an entire castle

No Man’s Sky hits a Steam player high it hasn’t seen since the survival game’s disastrous launch 9 years ago, thanks in part to yet another free update

“Every day we stray further from god”: No Man’s Sky boss Sean Murray faces the consequences of his actions as players attack his eyes with cursed ships in the Voyagers update

“Earth-sized” survival game Light No Fire has “real oceans to traverse, needing large boats and crews,” says Hello Games boss Sean Murray: “Much of the technology we’re introducing” for No Man’s Sky is “shared with our next game”

Thanks to No Man’s Sky’s Switch 2 update, I’ve finally found time to become the mech-wielding Mayor of my very own alien Settlement

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