“I can’t pry myself from the computer”: New roguelike hailed as “a mix of Vampire Survivors and Risk of Rain 2,” and I’m starting to see why it has 4,000 “Very Positive” Steam reviews after just one week
By Ali Jones
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“I can’t pry myself from the computer”: New roguelike hailed as “a mix of Vampire Survivors and Risk of Rain 2,” and I’m starting to see why it has 4,000 “Very Positive” Steam reviews after just one week
25 September 2025
Megabonk is pulling in thousands of players
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I find myself curiously enamored by Megabonk. An absolutely chaotic roguelike best-described as ‘3D Vampire Survivors’, it’s a bonkers experience from start to finish, and despite it being very, very weird, I’m being pulled back to do another run over and over again.
I’m not the only one. Megabonk’s peak concurrent player count has topped 36,000 players (thanks, SteamDB), which is extremely good for a self-published indie with cryptic mechanics and PS1-style graphics. FPS GOAT Shroud says it might be his GOTY, and it’s sitting just under ‘Overwhelmingly Positive’ status on Steam, with 94% positive reviews across almost 4,000 ratings in under a week, one of which sums things up nicely: “I can’t pry myself from the computer.”
“This game is like if Vampire Survivors was Risk of Rain 2” reads another of those reviews, which after a few hours with Megabonk I can certainly agree with. In relatively contained levels, you wander around killing bigger and bigger groups of enemies with weapons and stats that you power up with each level. Your stats can be further enhanced by interacting with the items strewn across the rest of the map, and you’ll have to contend with bringing down towering bosses before time runs out.
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“I felt like playing 30 hours of story mode was actually the tutorial”: Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great
So far, the scope is limited, but I’m starting to figure things out. Also, for all my cautious scepticism, I was having enough fun that I didn’t even realize I’d poured four hours into Megabonk within 24 hours of buying it. There’s something about being a skateboard-riding skeleton flinging bones at hordes of incoming goblins while careening down a ramp that’s just compelling no matter what, and now that it’s already done so well, I wouldn’t be surprised if some longer-term support is forthcoming too.
Check out our list of the best roguelike games.
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