Other

007 First Light director says IOI “set a challenge” for itself to create “the best weapon-handling we have done to date” because, unlike Hitman, ranged combat isn’t a last resort

By Jordan Gerblick

Copyright gamesradar

007 First Light director says IOI set a challenge for itself to create the best weapon-handling we have done to date because, unlike Hitman, ranged combat isn't a last resort

Skip to main content

GamesRadar+
The Games, Movies, TV & Comics You Love

View Profile

Search GamesRadar+

Game Insights

Games Features

Games Reviews

Games Guides

The Big Preview

On The Radar

Future Games Show

Action Games

Action RPGs

Adventure Games

Third Person Shooters

Xbox Series X

Nintendo Switch

Nintendo Switch 2

Tabletop Gaming

Grand Theft Auto

Assassin’s Creed

Monster Hunter

The Elder Scrolls

Entertainment

Anime Shows

Sci-Fi Shows

Superhero Shows

Animated Shows

Marvel TV Shows

Star Wars TV Shows

DC TV Shows

Movie Reviews

Superhero Movies

Action Movies

Sci-Fi Movies

Anime Movies

Horror Movies

Marvel Movies

Apple TV Plus

Disney Plus

Amazon Prime Video

Marvel Comics

Toys & Merch

Toys & Collectibles

Dungeons and Dragons

Hardware News

Hardware Reviews

Hardware Features

Desktop PCs

Peripherals

Headsets & Headphones

TVs & Monitors

Gaming Mice

Gaming Keyboards

Gaming Chairs

Speakers & Audio

Accessories & Tech

Gaming Controllers

SSDs & Hard Drives

Accessories

Buying Guides

Newsletters

Retro Gamer

Game Insights

Games Features

Games Reviews

Games Guides

The Big Preview

On The Radar

Future Games Show

Action Games

Action RPGs

Adventure Games

Third Person Shooters

View Platforms

Xbox Series X

Nintendo Switch

Nintendo Switch 2

Tabletop Gaming

Franchises

Grand Theft Auto

Assassin’s Creed

Monster Hunter

The Elder Scrolls

Entertainment

View Entertainment

View TV Shows

Anime Shows

Sci-Fi Shows

Superhero Shows

Animated Shows

Marvel TV Shows

Star Wars TV Shows

DC TV Shows

View Movies

Movie Reviews

Superhero Movies

Action Movies

Sci-Fi Movies

Anime Movies

Horror Movies

Marvel Movies

View Streaming

Apple TV Plus

Disney Plus

Amazon Prime Video

View Comics

Marvel Comics

Toys & Merch

Toys & Collectibles

Dungeons and Dragons

View Hardware

Hardware News

Hardware Reviews

Hardware Features

Desktop PCs

Peripherals

View Peripherals

Headsets & Headphones

TVs & Monitors

Gaming Mice

Gaming Keyboards

Gaming Chairs

Speakers & Audio

Accessories & Tech

Gaming Controllers

SSDs & Hard Drives

Accessories

Buying Guides

Newsletters

Retro Gamer

Gaming Magazines

Why subscribe?

Subscribe from just £3
Takes you closer to the games, movies and TV you love
Try a single issue or save on a subscription
Issues delivered straight to your door or device

From£9.99Subscribe now

Dying Light: The Beast
Borderlands 4 review
Battlefield 6
New Games for 2025

Don’t miss these

Action Games
007 First Light is “not a reskin” of Hitman, IO Interactive says again, and the team brought in “amazing fresh talent” including devs with “specific driving expertise” to help build car missions

Action Games
For the Hitman devs, 007: First Light felt like “coming home” because James Bond has been an “inspiration” for so long

Action Games
“Don’t make him a killing machine!”: Hitman developer IO Interactive got the James Bond gig because its games are more about creativity and stealth than shooting

Action Games
“Everyone knows GoldenEye, it’s a legendary game”: 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is “very different” to Hitman

“We actually did put Daniel Craig in there”: Hitman developers secured the 007 First Light license by modelling James Bond’s face onto Agent 47’s body

Action Games
007 First Light is more than just Hitman: James Bond edition, and I’m over any fears I might have had that IO couldn’t deliver

Action Games
007 First Light contains some of “the largest” missions Hitman developer IO Interactive has “ever done” before, which could make it one of the studio’s biggest games yet

Action Games
007 First Light devs went through “all the source material” to create their James Bond and really nail his “Bondliness,” but without doing “a retelling”

007 First Light: Everything we know so far about IO Interactive’s new Bond game

Action Games
007 First Light could feature live-service missions in the vein of Hitman, as IO Interactive teases “you could expect that we’ll be applying some of our learnings from World of Assassination to Bond”

Action Games
007 First Light’s James Bond is “certainly handsome” but “he isn’t a Ken doll,” says IO Interactive: “The human aspect of him is something we were really trying hard to give you”

Action Games
007 First Light, the Hitman dev’s James Bond game, launches 2 months before GTA 6 with the Deluxe Edition as a pre-order bonus

Action Games
007 First Light officially casts Dexter actor Patrick Gibson as James Bond, months after everyone already figured that out

Action Games
007 First Light Collector’s Edition is $300, and there isn’t enough nostalgia in the world to convince me that Golden Gun is worth it unless it literally transforms me into Christopher Lee

Action Games
007 First Light is getting its own dedicated PlayStation State of Play this week, with “over 30 minutes of gameplay” including James Bond’s “first mission as an MI6 recruit”

Action Games

007: First Light

007 First Light director says IOI “set a challenge” for itself to create “the best weapon-handling we have done to date” because, unlike Hitman, ranged combat isn’t a last resort

Jordan Gerblick

18 September 2025

“Even if you try to stealth and things go wrong, you will just handle the situation slightly different”

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: IO Interactive)

007 First Light is pretty new territory for Hitman developer IO Interactive (IOI), as long-range combat is no longer a “last resort” for players; seeing as they’re assuming the role of James flippin’ Bond, shooting guns is a core component of the game.

Talking to our pals over at PC Gamer for their latest print issue, 007 First Light gameplay director Andreas Krogh touched on this very key distinction between this game and the series IOI has become known for.
“In Hitman we viewed ranged combat as a last resort for most players, which made it fairly hard and for most players something they wanted to avoid,” said Krogh. “This time around we have a character that invites ranged combat to be a viable option.”

You may like

007 First Light is “not a reskin” of Hitman, IO Interactive says again, and the team brought in “amazing fresh talent” including devs with “specific driving expertise” to help build car missions

For the Hitman devs, 007: First Light felt like “coming home” because James Bond has been an “inspiration” for so long

“Don’t make him a killing machine!”: Hitman developer IO Interactive got the James Bond gig because its games are more about creativity and stealth than shooting

Krogh said he and his team “set a challenge” for themselves “to create the best weapon-handling we have done to date.

“First and foremost, we wanted to create a great system both mechanically and technically, but we also wanted it to feel fluid and responsive.”
For the uninitiated, in Hitman, if you’re spotted trespassing, you’re pretty much donezo because the guards then actively pursue you, and the odds are massively stacked against you. Bond is no stranger to stealth missions either, but when push comes to shove, he’s a little more trigger happy than Agent 47.
“The aim is that even if you try to stealth and things go wrong, you will just handle the situation slightly different than what you set out to do, but you will still have a very satisfying experience shooting your way through,” said Krogh.

Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
IOI has put effort into distancing 007 First Light from the Hitman series, saying over the summer that its take on a James Bond game isn’t exactly an Uncharted game, but also isn’t a reskinned Hitman game.
007 First Light devs went through “all the source material” to create their James Bond and really nail his “Bondliness,” but without doing “a retelling”

See more Nintendo Switch 2 News

Nintendo Switch 2
Xbox Series X

PlayStation

Jordan Gerblick

Social Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar’s west coast Staff Writer in 2021. That means I’m responsible for managing the site’s western regional executive branch, AKA my home office, and writing about whatever horror game I’m too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

007 First Light is “not a reskin” of Hitman, IO Interactive says again, and the team brought in “amazing fresh talent” including devs with “specific driving expertise” to help build car missions

For the Hitman devs, 007: First Light felt like “coming home” because James Bond has been an “inspiration” for so long

“Don’t make him a killing machine!”: Hitman developer IO Interactive got the James Bond gig because its games are more about creativity and stealth than shooting

“Everyone knows GoldenEye, it’s a legendary game”: 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is “very different” to Hitman

“We actually did put Daniel Craig in there”: Hitman developers secured the 007 First Light license by modelling James Bond’s face onto Agent 47’s body

007 First Light is more than just Hitman: James Bond edition, and I’m over any fears I might have had that IO couldn’t deliver

Latest in Action Games

Silksong players hate the Savage Beastfly so much that they’ve formed a community of haters called, and I quote, “F*** Savage Beastfly”

The Mist walkthrough and map for Silksong

All Silksong Needle upgrades and Pale Oil locations

Assassin’s Creed Shadows’ new DLC weapon transforms Naoe into a samurai-bashing machine, and I’ll never use anything else

“Everything I touch turns to poop”: Actor says starring in former GTA lead’s faux-open world flop made him think he’d “never work in a game again”

Team Cherry was “callous” to drop the “GTA 6 of indie” Hollow Knight: Silksong on gaming like a bug-shaped bomb, says Hell is Us director: “When you know you’re that big, I think a shadow drop is like, ‘Wow'”

Latest in News

007 First Light director says IOI “set a challenge” for itself to create “the best weapon-handling we have done to date” because, unlike Hitman, ranged combat isn’t a last resort

Geralt returns for another “blood soaked tale” in The Witcher: Blood Stone, a new comic that’ll send him monster-hunting in deadly dwarven mines

Brave dev vows to keep making games for freaks like me even as daddy Steam decides to crack down on NSFW content: “I’ll just create the things I find interesting”

Palworld dev says a Dark Souls 3 mod invalidates Nintendo’s Pokeball patent, Nintendo says mods don’t count as real games, and an expert worries prior art precedents could see a modder’s work “used against them”

Right after Silksong, a day before Borderlands 4, and just ahead of Hades 2, a new dev’s co-op roguelike threaded the needle to become a top 10 seller on Steam with 100k copies sold in a day

Deadpool and Wolverine director’s Star Wars movie Starfighter shares new look at Ryan Gosling “somewhere in the Mediterranean sea” as filming is underway

GAME REVIEWS
MOVIE REVIEWS

Lego Voyagers review: “A carefully crafted, playful, and earnest adventure”

There’s now a real version of the Witcher Gwent card game, and it’s just as engrossing as the original

Borderlands 4 review: “Undeniably an excellent looter shooter, but one that requires a bit of tunnel vision to fully enjoy”

This enormous exploration board game won’t be for everyone, but it’s a masterclass in narrative and sandbox gameplay

Hollow Knight Silksong review: “Worth the wait and then some, this isn’t just more Hollow Knight but an evolved, spindly beast all its own – even if it’s fiddly at times”

One Battle After Another review: “One of the best studio movies in years and an instant classic”

The Conjuring: Last Rites review: “Not bold or memorable enough for the Warrens’ final chapter”

Demon Slayer: Infinity Castle review: “Roars past Mugen Train as Demon Slayer’s best adventure yet”

The Long Walk review: “One of the best Stephen King adaptations ever made”

Frankenstein review: “A classy, if somewhat safe, adaptation”

Gen V season 2 review: “As strong as the first season, if not stronger”

Wednesday season 2 part 2 review: “Ortega shines, but it’s a zombie who steals the entire show”

Peacemaker season 2 review: “Darker and sadder than the first year, but there’s still a lot of fun to be had with the 11th Street Kids.”

Wednesday season 2 part 1 review: “Complex and exciting but weighed down by too many subplots”

Alien: Earth review: “Arguably the franchise’s strongest outing since James Cameron’s Aliens”

GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.

Contact Future’s experts

Terms and conditions

Privacy policy

Cookies policy

Advertise with us

Review guidelines

Write for us

Accessibility Statement

Future Publishing Limited Quay House, The Ambury,

BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

Please login or signup to comment

Please wait…