Hideo Kojima says AI could “play a role” in helping ourselves “truly thrive in the 21st century,” though he admits the technology devalues art: “Games and art are no longer considered special”
By Ashley Bardhan
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Hideo Kojima says AI could “play a role” in helping ourselves “truly thrive in the 21st century,” though he admits the technology devalues art: “Games and art are no longer considered special”
Ashley Bardhan
22 September 2025
Call him Kojim-AI
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(Image credit: Kojima Productions)
Hideo Kojima talks about AI like it’s bitter medicine – there are some drawbacks, he’s aware, but we have to take it if we want to live well.
“We need to educate ourselves on how to live as a new kind of human in this era of information overload. That will be the challenge,” Kojima tells The Washington Post in a new interview. “AI may not only provide the information but also play a role in that education.
“Only those who can correctly process the information and make use of these experiences will truly thrive in the 21st century.”
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Hideo Kojima thinks video games are in the middle of a major shift: there was 2D, then 3D, and now “we have not just ChatGPT,” but also extensive AI tech for devs to “take advantage of”
Hideo Kojima says he “kind of hates” the AI assistant in his phone, which is why Death Stranding 2’s message is that people shouldn’t just rely on technology
“I think this is the future that games are holding for us”: Nier Automata’s Yoko Taro thinks tech advancements like “AI’s generative capabilities” will see game interactivity “evolve into fulfilling what the players want”
Kojima concludes that “in this convenient everyday life, we must learn new ways of feeling and perceiving,” but the example he gives of how AI transforms our instincts seems… concerning. Kojima, who also said in August that he thinks generative AI will establish a distinct, new era of gaming, also complained to the Post that “movies, novels, music, games and art are no longer considered special in the way they once were.”
“Even without personal interest or active effort, people can passively enjoy these forms of media as they stream endlessly from the internet,” Kojima pronounces ominously. “AI’s future involvement will likely accelerate this trend.”
But the Death Stranding creator thinks diluting art might be a worthwhile price of spreading it. He explains, “It’s true that there are concerns about a future where these once-special experiences of the 20th century are merely consumed,” but “in that same century, many people could not access these by their own will and were ‘closed off.'” Today, “People can now explore previously forbidden or unknown worlds — ones restricted by country, society, religion, culture or norms,” such as AI cats eating rigatoni and stuff.
Hideo Kojima used “an AI machine learning rig” to painstakingly download his celebrity friends to Death Stranding 2, but he wasn’t happy with it: “I think I want to make it more realistic.”
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Ashley Bardhan
Senior Writer
Ashley is a Senior Writer at GamesRadar+. She’s been a staff writer at Kotaku and Inverse, too, and she’s written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she’s not covering gaming news, she’s usually working on expanding her doll collection while watching Saw movies one through 11.
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Hideo Kojima thinks video games are in the middle of a major shift: there was 2D, then 3D, and now “we have not just ChatGPT,” but also extensive AI tech for devs to “take advantage of”
Hideo Kojima says he “kind of hates” the AI assistant in his phone, which is why Death Stranding 2’s message is that people shouldn’t just rely on technology
“I think this is the future that games are holding for us”: Nier Automata’s Yoko Taro thinks tech advancements like “AI’s generative capabilities” will see game interactivity “evolve into fulfilling what the players want”
43-year CRPG veteran behind Fallout and Wasteland “worried about job loss” from AI, which seems justified now that his parent company Microsoft laid off 9,000 in exchange for more slop
Ubisoft CEO says AI will make open-world games “your world” with fewer “pre-scripted things,” and screw it, maybe for Assassin’s Creed an AI Socrates that will definitely give you a historically accurate philosophy lesson maybe
Microsoft, EA, and other publishers should give up on artificial intelligence: We peaked 21 years ago, when Resident Evil 4 devs were thrilled AI enemies could think “like a smart person” by using “weapons, of course”
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