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New World Season 10 – Nighthaven to add Tier Sets, new end game PvE content and zone

By Craig Robinson,Olivia Richman

Copyright escapistmagazine

New World Season 10 – Nighthaven to add Tier Sets, new end game PvE content and zone

Amazon Games has announced Season 10: Nighthaven for New World: Aeternum, and it’s shaping up to be the biggest content drop the game has seen yet. Coming October 13th as a free update, this season offers players some extremely strong new endgame MMO PvE content, something which the game has lacked since release.

The centerpiece of the update is the new Isle of Night raid, which supports 10 players and represents a major shift toward more structured PvE content. This marks only the second raid in the game’s history, following the Hive of Gorgons, but Amazon Games seems to be doubling down on this style of content. The raid features three new bosses, multiple enemy types, and puzzle encounters that will demand proper coordination and gear optimization from players.

Alongside the raid, there’s a brand new zone called Nighthaven that’s been cut off from the rest of Aeternum for generations. The zone comes with its own storyline involving the missing Tear of Gaea artifact and features mysterious inhabitants, which are sort of a werewolf-type people that inhabit the land. The art design has done a good job here, and it kinda reminds me of WoW’s Pyrewood Village stuff, except with an Amazon Games art style and modern-day aesthetic.

But the real game-changer is the completely overhauled endgame progression system. The level cap is jumping from 65 to 70, with gear score increasing from 725 to 800. While this is normal for major expansion content launches in the New World, that isn’t the gear changes.

Amazon Games is introducing tier set bonuses for the first time, which is a staple feature of traditional MMOs that New World has been missing. These ultra-rare sets drop from pinnacle content like the new raid and can be mixed and matched in various combinations to create unique builds. The new system mentions you can slot in various pieces, but combining certain item slots with others empowers other effects. It seems like there’s some depth involved to the system, unlike your usual 2-set and 4-set from WoW, so that’s something to keep an eye on in future season content updates..

The gear modding system is getting a major rework, too. Instead of one gem socket, gear can now have up to four sockets for new “perk charms” that come in Defensive, Offensive, and Skill varieties. This should give players much more flexibility in customizing their loadouts and finding powerful equipment combinations. The devs also removed other perk systems from the game, instead placing the sought-for attributes directly on the gear itself instead to make the system feel more unique for player build choices.

There’s also a new game mode called Catacombs that supports up to three players in procedurally generated dungeons. It’s sort of a group rogue-like where players can extract some nice rewards, apparently. Essentially, players battle through increasingly difficult content while collecting cursed resources, but they need to successfully exit before time runs out or risk losing most of their rewards. It’s something different from the Mutated Expedition.

Amazon Games has also introduced a new generation of Umbral Shards with a currency system and weekly rate limits to prevent the value degradation that plagued the previous version. Any gear with a score of at least 700 can be upgraded with Umbrals, keeping older equipment viable.

The update rounds out with a new OPR map called The Tower, featuring three vertical layers of combat across a gothic fortress. Players can get a preview of this map from September 23rd to 30th before the full season launches.

This update represents New World’s most significant push toward traditional MMO endgame systems yet. With proper raids, set bonuses, and more structured progression paths, Season 10 could be exactly what the game needs to retain its PvE-focused playerbase long-term.