Silksong player clears Team Cherry’s smokescreen and calculates the damage of every Crest, proving I was absolutely right to stick with Wanderer the whole game
By Austin Wood
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Hollow Knight: Silksong
Silksong player clears Team Cherry’s smokescreen and calculates the damage of every Crest, proving I was absolutely right to stick with Wanderer the whole game
Austin Wood
19 September 2025
The Architect Crest also packs a surprising combo
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(Image credit: Team Cherry)
The many Crests of Hollow Knight: Silksong adjust the attacks and tools available to protagonist Hornet, and a new video from a silk scientist has confirmed what the true believers already knew: Wanderer is king.
That’s a bit dramatic, admittedly. YouTuber Visic peeled back the obfuscation of Team Cherry’s latest Metroidvania gem to determine exactly how much damage Hornet deals with different attacks. This testing, which reveals true damage numbers and HP bars, focuses on her needle attacks, charged attacks, and running attacks, so added damage from red tools – with some Crests notably allowing more red options for layered DPS – isn’t factored in.
For my money, the most important findings cover normal attacks, as that’s what you’ll normally be using to dispatch enemies. Here’s the shortlist for damage per hit and overall DPS accounting for attack speed, according to Visic’s testing:
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I finally finished Silksong 100%, so now I’m positive: I like Hollow Knight more
Silksong is way harder than Hollow Knight, and my theory is that Team Cherry became evil masterminds without even realizing it
Silksong is harder than Hollow Knight because “Hornet is inherently faster and more skillful than the Knight,” Team Cherry says, and you can use Elden Ring logic to get around the difficulty anyway
Hunter: 21/26/29 per hit for 50.9/63.1/69.4 DPS (if you never get hit and lose buff stacks)
Reaper: 21 per hit for 41.6 DPS
Wanderer: 21 per hit for 68.3 DPS (assuming you never crit for 3x damage)
Beast: 21 / 26 per hit for 52.4/78.9 DPS (power and speed up after binding)
Witch: 21 per hit for 45.7 DPS
Architect: 23 per hit for 50.2 DPS
Shaman: 21 per hit for 41.5 DPS
This lines up with my own anecdotal experience testing all seven styles. Normalized DPS testing puts Wanderer in “a league of its own,” Visic finds, which makes sense. You’re giving up attack range and a second red tool to focus on faster needle swings.
However, DPS testing isn’t perfect because it assumes unrealistic attack uptime during battles where you naturally have to bob and weave a lot. Additionally, some styles do eek out wins elsewhere.
If you factor in certain tools, notably the Flintslate fire weapon buff, the Architect style’s already potent charge attack gets an outsized boost thanks to its repeated hits. Wanderer also gets a nice bump with its five-hit charged attack, but Architect – and for similar reasons, Witch – come out far ahead with Flintslate active. That’s pure charge attack DPS, and you have to build around that play style with certain tools, but it’s pretty impressive, especially for a style that revolves around ranged attacks.
I Tested All the Damage Numbers from All Crests in Silksong, Here’s What I Found (NO SPOILERS) – YouTube
Wanderer is still probably the biggest winner because this testing shows that it can out-DPS even a hitless run with the upgraded Hunter crest if you land so much as a single critical hit, which is possible whenever you have a heal’s worth of silk generated.
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The fast attack speed from Wanderer is already valuable defensively because it lets you counterattack certain incoming moves more easily and generate more silk. Shockingly, it makes for high DPS too.
Another standout: the Witch sprinting attack deals a lot of damage and can generate two points of silk, which is a big deal.
But while Wanderer is perfect for the melee-minded like me, if you want to make the most of red tools – and there’s a reason people are hyping up poison cogflies, the power drill, and Flintslate so much – there is room for several strong play styles.
On the whole, this test reflects pretty good balancing from developer Team Cherry. Wanderer is very good at the one thing it’s designed around, and that one thing is what much of the whole game is built around, but all seven Crests can shine. The fact that every Crest discussion I see inevitably features seven camps of people all convinced that their Crest is the best one is a pretty good sign, too. Obviously, six of them are wrong: Wanderer supremacy.
I finally finished Silksong 100%, so now I’m positive: I like Hollow Knight more.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He’s been with GamesRadar+ since 2019. They’ve yet to realize his position is a cover for his career-spanning Destiny column, and he’s kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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I finally finished Silksong 100%, so now I’m positive: I like Hollow Knight more
Silksong is way harder than Hollow Knight, and my theory is that Team Cherry became evil masterminds without even realizing it
Silksong is harder than Hollow Knight because “Hornet is inherently faster and more skillful than the Knight,” Team Cherry says, and you can use Elden Ring logic to get around the difficulty anyway
Bruised Hollow Knight: Silksong fans discover Team Cherry already explained why the Metroidvania is so hard years ago – and it’s all because of Hornet’s healing
I’ve played 100s of hours of Soulslikes, and I think Hollow Knight Silksong is harder than Elden Ring – but what makes games difficult anyway?
Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: “Hornet being taller changes everything”
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