Hollow Knight: Silksong’s second patch is live on Steam’s public-beta branch with bug fixes and more, and Team Cherry says we can “expect a few more additions and tweaks before full release”
By Catherine Lewis
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Hollow Knight: Silksong
Hollow Knight: Silksong’s second patch is live on Steam’s public-beta branch with bug fixes and more, and Team Cherry says we can “expect a few more additions and tweaks before full release”
Catherine Lewis
16 September 2025
No boss nerfs are scheduled this time around
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(Image credit: Team Cherry)
Hollow Knight: Silksong developer Team Cherry has been hard at work on the Metroidvania’s second post-release patch, which it’s now “getting close to finalizing.”
In a new post on Steam, Team Cherry explains that “where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools.” It continues: “The current version of that patch is now live on the public-beta branch (version: 1.0.28626) if you’d like to test it for yourself. Expect a few more additions and tweaks before full release.”
So what does this update have in store for us? For a start, there’s a new “Dithering” effect in the Advanced video settings, which “reduces colour banding but can slightly soften the appearance of foreground assets.” Without spoiling anything, one certain boss, which is fought in an arena filled with lava, is also being tweaked to ensure that it can’t remain stuck below said lava going forward.
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Team Cherry agrees Hollow Knight: Silksong is a bit too hard in places, with nerfs to a duo of early-game bosses coming in an update “next week”
“I’m here to interrupt the Silksong”: Peak devs echo Team Cherry by telling players the game is just “that evil,” tease “the next biome” already in the works
Silksong devs tempt fate, tease “ambitious” DLC plans to add content to the long-awaited Metroidvania: “Hopefully we can achieve some of it”
Similarly, a couple of out-of-bounds bugs are being patched, with fixes for “rare cases of Shrine Guardian Seth getting out of bounds during battle” and “further” reducing the chance of Silk Snippers getting stuck out of reach during the “Chapel of the Reaper battle.” In addition, a softlock related to binding the Shaman Crest is being ironed out, and a bug that meant that the “Volt Filament damage multiplier” wasn’t applying to “certain Silk Skills” has been eradicated.
One particularly nice non-bug-related tweak comes in the form of cocoon placement in some areas. “Cocoon positions in some locations updated to prevent it spawning in inaccessible areas,” the patch notes read. That’s great news for anyone who’s had any (unfair) difficulties getting their rosaries back after a death.
If you want to see the full list of changes (so far), be sure to take a look at the Steam post. Notably, there are no boss nerfs this time around, which could be either very good or very bad news depending on how you feel about Silksong’s difficulty.
Team Cherry accidentally left a mouse cursor on-screen in a Silksong cutscene, earning its very own Game of Thrones coffee cup moment.
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I’m GamesRadar+’s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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Team Cherry agrees Hollow Knight: Silksong is a bit too hard in places, with nerfs to a duo of early-game bosses coming in an update “next week”
“I’m here to interrupt the Silksong”: Peak devs echo Team Cherry by telling players the game is just “that evil,” tease “the next biome” already in the works
Silksong devs tempt fate, tease “ambitious” DLC plans to add content to the long-awaited Metroidvania: “Hopefully we can achieve some of it”
Team Cherry accidentally left a mouse cursor on-screen in a Silksong cutscene, earning its very own Game of Thrones coffee cup moment
As Hollow Knight: Silksong gets 7 new Steam updates in less than a week, the SKONG community reaches levels of cope hitherto unseen: “The wait is almost over”
Deltarune just got another small update, but I’m more interested in this brief, fine-print teaser for upcoming patches containing “some extremely slight adjustments to gameplay”
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