Team Cherry was “callous” to drop the “GTA 6 of indie” Hollow Knight: Silksong on gaming like a bug-shaped bomb, says Hell is Us director: “When you know you’re that big, I think a shadow drop is like, ‘Wow'”
By Ashley Bardhan
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Hollow Knight: Silksong has now delayed at least 8 indie games in the 5 days since its September release date was announced: “I feel like a little krill trying to not get eaten by a blue whale”
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‘Hide from Silksong’ delays hit indie roguelike and Metroidvania, devs say “we like a gamble, but this one is too risky” while another fears “competing with a phenomenon of that scale”
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“We were scared as hell when Silksong was announced to release on our day,” indie dev says, but “now it seems it was a blessing in disguise”
“Dropping the GTA of indie games with 2 weeks notice makes everyone freak out”: Devs wanted to “fight Silksong,” but it’s added another body to its kill count with delay of Persona-inspired tactics RPG
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“We refuse to fold”: As multiple games scramble out of the way of Hollow Knight: Silksong’s release, one platformer stands firm despite launching just 1 day before the Metroidvania
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Hollow Knight: Silksong devs never read YouTube or Reddit comments, but they’re aware a community of increasingly desperate Silkposters is out there: “Feels like we’re going to ruin their fun by releasing the game”
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The Hollow Knight: Silksong arc needs to be studied and remembered: a small team of happy devs were just “having fun” making their game, not burning out, while the internet imploded
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Team Cherry was “callous” to drop the “GTA 6 of indie” Hollow Knight: Silksong on gaming like a bug-shaped bomb, says Hell is Us director: “When you know you’re that big, I think a shadow drop is like, ‘Wow'”
Ashley Bardhan
16 September 2025
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(Image credit: Nacon)
You’ve seen the aftermath – indie developers scrambling to delay their games, praying they’d avoid the cannonball that was the random Hollow Knight: Silksong release date. It wasn’t very nice, was it?
“I mean, they’re allowed to do what they did. There’s no laws or rules against that,” Hell is Us creative director Jonathan Jacques-Belletête tells Skill Up (spotted by This Week in Video Games) about the way Team Cherry abruptly announced its latest Metroidvania’s launch date, after fans had been waiting years to play. Out of nowhere, he learned it was going to release on the same day as his Souls-ish action game. “I don’t want to […] say, ‘Oh, they caused this to us, or somebody else.’ Like, I don’t really care about that. I don’t want to get into that type of debate.”
Still, Jacques-Belletête maintains that “when you know you’re that big,” as Silksong developer Team Cherry must, “I think a shadow drop is a bit like, ‘Wow'” – especially if other studios consider your game the “GTA 6 of indie.”
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Hollow Knight: Silksong has now delayed at least 8 indie games in the 5 days since its September release date was announced: “I feel like a little krill trying to not get eaten by a blue whale”
‘Hide from Silksong’ delays hit indie roguelike and Metroidvania, devs say “we like a gamble, but this one is too risky” while another fears “competing with a phenomenon of that scale”
“We were scared as hell when Silksong was announced to release on our day,” indie dev says, but “now it seems it was a blessing in disguise”
“People who are in the industry, that’s already how we were calling such a game,” Jacques-Belletête explains. “To shadow drop something like this is a little callous.”
In any case, Jacques-Belletête is glad Hell is Us developer Rogue Factor and publisher Nacon stood their ground and kept the game’s September 4 release date, despite the fact that Silksong was about to roll through September 4 like a tank.
“We were also like, ‘No, I think we can get through the storm,'” Jacques-Belletête recalls. “The thing nowadays, honestly, getting a window where you’re pretty much alone is almost impossible. I remember like, you know, 15 years ago… and kind of like, mid-end of summer was always like a dead period. But it’s just no such things anymore. It’s just constant madness.”
With “multi-map spanning secrets” and “phantasmagorical” horrors, Hell is Us wages a brutal civil war that already has me on edge.
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Ashley Bardhan
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Ashley is a Senior Writer at GamesRadar+. She’s been a staff writer at Kotaku and Inverse, too, and she’s written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she’s not covering gaming news, she’s usually working on expanding her doll collection while watching Saw movies one through 11.
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Hollow Knight: Silksong has now delayed at least 8 indie games in the 5 days since its September release date was announced: “I feel like a little krill trying to not get eaten by a blue whale”
‘Hide from Silksong’ delays hit indie roguelike and Metroidvania, devs say “we like a gamble, but this one is too risky” while another fears “competing with a phenomenon of that scale”
“We were scared as hell when Silksong was announced to release on our day,” indie dev says, but “now it seems it was a blessing in disguise”
“Dropping the GTA of indie games with 2 weeks notice makes everyone freak out”: Devs wanted to “fight Silksong,” but it’s added another body to its kill count with delay of Persona-inspired tactics RPG
“We refuse to fold”: As multiple games scramble out of the way of Hollow Knight: Silksong’s release, one platformer stands firm despite launching just 1 day before the Metroidvania
Hollow Knight: Silksong devs never read YouTube or Reddit comments, but they’re aware a community of increasingly desperate Silkposters is out there: “Feels like we’re going to ruin their fun by releasing the game”
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