[Summary] Aion 2, "Pre-Customization on the 16th, Available Only on PC"
[Summary] Aion 2, "Pre-Customization on the 16th, Available Only on PC"
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[Summary] Aion 2, "Pre-Customization on the 16th, Available Only on PC"

🕒︎ 2025-11-10

Copyright InvenGlobal

[Summary] Aion 2, Pre-Customization on the 16th, Available Only on PC

▲ So In-seop, Head of the Business Division (left), and Kim Namjoon, PD (right) of the Aion 2 Development Lab A surprise live broadcast forof Aion 2, scheduled for official release on November 19, was held today (6th). During this broadcast, Director So In-seop and Producer Kim Namjoon unveiled the YouTube Silver Button they received for surpassing 100,000 subscribers as soon as the broadcast started, shared their thoughts, apologized for the limited demo area, and announced that they have prepared nearly six times more content for G-Star. Additionally, they stated that the G-Star build is the same as the one experienced at the NVIDIA Gamer Festival. Following this, the broadcast included an overview of the operation mode of Aion 2, an introduction to the four classes, and customization along with a Q&A session. Director So In-seop stated, "The next broadcast is planned to be held after the launch. Even after the launch, I would like to convey information through the broadcast whenever there are important updates." PD Kim Namjoon also added, "In case of important decisions or significant matters, we will not just release a notice but will inform you through the broadcast as well." ▲ [LIVE] Surprise Broadcast Video Before the Launch of Aion 2 Control Mode Guide PD Kim Namjoon stated, Aion 2 offers multiple control methods, so we prepared this guide to explain them in advance and help more players understand before trying the game. As previously announced, Aion 2 features its own control methods along with the traditional Aion methods, and while the controller is not officially supported, the key bindings for combat actions are available. - Aion 2 is applied as the default mode, with a white dot in the center of the screen that allows for targeting. - You can lock the main target through the main target setting option and always attack with skills. - In Aion 1 mode, the mouse cursor appears, and the camera works and mouse operate independently. - You can target and lock-on with mouse over and click, similar to the basic control mode of general MMORPGs. - You can move using cursor clicks, as well as left and right clicks. - Control mode also offers attack and use skills in place, if you turn off the tracking option. - You can change the control mode using the "/" key on the keyboard, and change the targeting using the tab key. - A function to remove the mouse cursor will be provided in the Aion 1 control mode later. Brief introduction to skills of 4 Classes The Gladiator is a class that is somewhat closer to an all-rounder. It is a damage-dealing tank with a balanced mix of melee and ranged, single-target and AoE skills, and even a movement skill. It also includes crowd-control capabilities. While the Gladiator can perform some tanking due to its high HP, it does not reach the level of the Templar. ▲ Leap Strike - Charge ▲ Mocking Blade - Targeted CC Skill ▲ Crushing Wave - Continuous Area-of-Effect (AoE) skill that absorbs HP and pulls in nearby enemies ▲ Ruinous Blow - Charging Attack ▲ Blade Throw - AoE skill that reduces movement speed ▲ Bloodsucking Sword - Life-steal skill (HP Absorption) ▲ Wave of Fury - AoE skill that triggers a knockdown (CC) effect The Templar is a traditional tank class. It features the distinct taunts typical of tank roles, as well as movement abilities, AoE skills, crowd control, and Damage Reduction skills specialized for Tanking. Additionally, “Everweapon” (expandable weapon system) was revealed alongside the Templar. However, Everweapons are available for all classes. ▲ Capture - Pulls the target and has a chance to apply a binding CC ▲ Shield Smite - Stun-inducing CC skill ▲ Warding Strike - AoE gathering skill that restores HP and increases damage resistance ▲ Punishment - Charging AoE skill ▲ Punishment of the Creator - CC skill that stuns and slows the target ▲ Protect Comrade - Takes damage on behalf of nearby allies ▲ Double Armor - Increases damage resistance by 50% and elemental resistance by 10% ▲ Shield of Protection - Damage-reduction and shield-blocking skill The Cleric is a traditional healer class. During a normal attack, the third strike can randomly trigger an explosion, and it can also support allies while dealing moderate damage through DoTs, AoE skills, and debuff removal. ▲ Debilitating Mark - DoT skill ▲ Divine Aura - Wide-area attack skill ▲ Radiant Recovery - Healing skill, AoE heal, and charging ability ▲ Thunderbolt - AoE skill with a charging mechanic ▲ Power Burst - Area skill that knocks back and stuns enemies (CC) ▲ Voice of Doom - Removes shields, applies DoT, and reduces healing effects ▲ Forgiveness - Cleansing and recovery skill, non-targeted ▲ Healing Aura - Summons an area-based healing field and grants buffs ▲ Chain of Torment - Reduces resistance and applies damage over time (DoT) ▲ Light of Regeneration - HoT, AoE healing skill The Sorcerer is a typical ranged DPS class, divided into the Fire skill tree, which consists of single-target dealing skills, and the Ice skill tree, which includes AOE skills and utility functions. Additionally, the Sorcerer is designed to move while casting skills, making control precision a crucial aspect of the class. ▲ Firestorm - Single-target attack ▲ Bittercold Wind - Summoning skill that drives monsters and applies a shackle CC ▲ Winter's Shackles - Self-centered area-of-effect (AoE) skill that slows and freezes enemies ▲ Hellfire - Area attack that leaves a lingering DoT effect ▲ Delayed Explosion - Time-delayed attack that restores MP ▲ Glacial Smite - Area Skill Attack ▲ Soul Freeze - Silences the target (in Aion 2, Silence and Seal are combined into “Seal”) ▲ Lumiel's Space - Nearby AoE skill that launches enemies into the air (CC effect) ▲ Sitting down speeds up HP recovery After the class introductions, various “Wings" were introduced, and it was revealed that wings have both equipping effects and passive holding bonuses. Of course, aside from the holding effects, wings can also be customized with different appearances through outfit equipment. Wings can be purchased directly rather than obtained through gacha systems, and can also be earned through gameplay. Additionally, cosmetic wings sold for decorative purposes do not provide any stat bonuses. The Devanium System is a type of internal progression. It serves as a board and a kind of perk board that allows players to accumulate points through gameplay, which can be used to enhance skill levels, passives, and base stats. There are nodes such as Nezekan, Zikel, Vaizel, Triniel, Ariel, and Azphel, each providing unique effects and ultimate abilities. Resets can be performed using Kina. ▲ A system that provides various stats, known as the “Devanium System.” An additional 345 titles have been unveiled. You can obtain titles by completing in-game content or earning achievements. These titles have both equipped effects and passive bonuses. The equipped effects consist of offensive, defensive, and other Slots, allowing a total of 3 title Stats to be applied. Of course, titles for equipment can be designated differently from the options. Additionally, separate honor reward titles will be provided for First Kill, Honorable Action, and so on. Furthermore, participation rewards in the Arena have been removed to prevent abuse, and it was revealed that there are approximately 1,332 achievements. - Legion content is not expected to include competitive elements. - Auto loot pick-up is disabled; additional classes will be added post-launch. - Deal meters are not included in the launch specifications; their introduction is under consideration. Starting with personal deal meters is being considered. - An announcement regarding the introduction of the meter will be made after review. - Legions will not have level progression or exclusive content requirements. ▲ Titles can be equipped and displayed on your character. ▲ Character customization and creation are only available on PC. Aion 2 has expanded the capacity of existing servers and added new ones. Furthermore, customization can only be done by downloading the client on a PC. For new users, they need to install Purple on their PC, download Aion 2, select their race and server, customize their characters, and then enter their class and name. Users who took the initiative in October can proceed at their own pace. The client size is estimated to be between 60 and 70 gigabytes. ▲ You can experience character customization and the 4-player dungeon at G-STAR. Key On-site Q&A Q. What does the G-STAR coupon include? = It will be bundled with items available from the BM Store, such as Resurrection Spiritstones and Hidden Cubes. Q. Is there a unified market or battlefield? = It will be conducted as a server-specific Market. There will be no siege War at the launch. We will try to avoid large-scale War as much as possible. Q. What is the size of the mobile game? = It is being optimized, and it seems to be a bit higher than 8GB. Q. What changes have been made to customization? = It is a paid service. Occasionally, it will be offered as part of events. Q. Is Kinah account-based? = Kinah can be shared through the Storage. Q. Can it be played overseas? =There is no overseas blockage, but it will be difficult due to delays. There are also sections that require identity verification, so it may be a bit challenging. Q. How many times can I enter a dungeon each day, and what about the Legion content? = I'm considering up to 3 times. Currently, there is no Legion content. Q. How does the Party matchmaking work? =The auto-entry feature allows you to join the created room, and you can also create a party in advance to enter together. Q. Does it support autoplay? = The game is designed primarily for manual play. Currently, we have prepared to enjoy the content through manual play. We understand that some people prefer automatic play and recognize its advantages, but we believe that manual play is more suited to the gameplay experience, so we are committed to offering manual play. Q. Is it possible to transfer the server? What about my membership? = Server migration will not be available. There are two types of memberships and two types of Battle Passes, each offering exclusive skins. There are exclusive skins for the Pass as well. Membership is applied on a server basis. The two types of membership are priced at 19,700 KRW and 29,700 KRW respectively, and they will be offered together for a total of 45,000 KRW. ▲ Unveiled Membership 1 ▲ Unveiled Membership 2 Q. Are Appearance Change Tickets and the Appearance Codex available? What about the Songweaver class? = Both are available. I'm still unsure about the Songweaver. If you show some love, I believe I can prepare a class exclusive to Aion 2. Q. Can I play on mobile? = It's possible. However, it's much more challenging than on PC. It is possible, but it seems like you'll need to use more Potions and it might be a bit slower. You can indeed feel the nostalgia of sitting down and having an HP time. Q. What are the armor materials? What about music-related content? What are the voice presets? Is there any lifestyle content? Are there BJ promotions? = There is no material. There is no music content. There are about four voice presets. There is gathering and crafting for the life content. There is also a cube-like entity that can be opened in the field. Odella (Odyle) gathering is also available. There will be no BJ promotions. Q. How many players can join each server? How are boss drop items distributed? Why can't I see my weapon in my inventory? = Each server now supports over 20,000 players. Boss Dropped items can be distributed using dice or keys. We prioritized the back appearance of the Character, so we proceeded with the Weapon hidden from view. If there are many who desire the appearance of the Weapon, we will consider developing this feature in the future. Q. Does it support add-ons? Can the UI be edited? = Add-ons will not be supported. UI editing is currently unavailable. It seems that the function to fix the UI, which was promised after the launch, will be included. There are no separate channels for each map. You can develop several characters with unique characteristics, and it seems like this is an area of choice. It doesn't appear that this will be an easy time, as you need to consolidate efforts with a single character rather than it being a barracks game. It might be possible to grow and farm together by developing multiple characters. Q. Is there a weapon enhancement effect? Is there a plan to integrate the servers? = Weapon enhancement effects are available. Additionally, the Abyss has a time limit. The team hopes to avoid server integration if possible. ▲ The Black Cloud Traders is a special shop that refreshes every hour, allowing players to purchase items with Kinah. Q. What measures are being taken regarding the Workshop? = I’m concerned as well. The Workshop is expected to make numerous attempts. It will be a hard-fought battle between Spear and Shield. We are preparing in advance for the forms it might take. Although we always say we will block it, the structure will inevitably be breached. Still, we will make every effort to prevent and respond to them promptly. Q. Is it possible to play using an app player? = It will probably be blocked. There is a concern that bots will flood the moment it is opened. From this Character selection, it is recommended to prepare Purple in advance and download it. Q. How many pre-registrations have been made? Is it possible to run the game on two clients? Are you planning any costume collaborations? Are there any costume collaborations or swimsuit designs planned? = The number of pre-registrations is substantial, Client 2 may pose some challenges due to higher specifications. Currently, we are contracting and progressing with clothing collaborations through various channels. As for swimsuits... I try to avoid them whenever possible since they often come out at the end, especially when sales are needed, but they are scheduled to be released for the summer season. Q. How do you plan to respond if players become overwhelmed in the early stages? = To alleviate quest congestion during the early game, we have implemented a feature that significantly decreases the Monster Respawn time as the player density increases. You may see monsters being defeated and instantly respawning, and we ask for your understanding that this occurs when a large number of users are gathered in the same area.

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